For Dead Space 2 executive producer Steve Papoutsis, PAX East was an amazing opportunity to connect with the fans that could keep the franchise going for âeight billion years.â
âEight billion years,â was the tongue-in-cheek answer Steve Papoutsis gave when I asked him how long he saw the Dead Space franchise lasting. Awash and perhaps giddy with excitement over the spectacular turnout to the Dead Space 2 panel held on Saturday afternoon, Popoutsis emphasized the importance of events like PAX East in connecting with fans of Visceral Gamesâ space horror series.
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Indeed it seemed as if the fansâ enthusiasm was contagious. As he spoke about some of the new ways protagonist Isaac would have of dealing with the Necromorphs in the sequel, Steve was adding sound effects and making shooting hand gestures. It was like I was talking to the seriesâ biggest fan.
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âIt was a great opportunity for us to represent the dev team back at Visceral, and get to connect with people who are excited about what weâre doing, and itâs really awesome to know that people are so interested in the work that all of us are doing.â
And maybe eight billion years is somewhat of exaggeration, but Steve and his team will keep exploring the universe of Dead Space as long as the fans keep playing.
âI think we want to keep making Dead Space games as long as people are excited and supportive of it. Thatâs the big thing â we want to do it because people want it. Itâs not just to do it.â