âExclusionary Designâ, also known as âHostile Architectureâ, are the names given to the relatively modern concept ofâan urban-design strategy that uses elements of the built environment to purposefully guide or restrict behaviourâ. Specifically, it targets the homeless and the young.
Ever see a concrete railing that has little metal studs all through it to stop kids skating down it? Thatâs hostile architecture. Ever wondered why more and more park benches are turning into weird and uncomfortable shapes, full of armrests and unnatural angles? Thatâs because those benches have been specifically designed to stop the homeless from sleeping on them, or to keep consumers moving in a place thatâs designed to take their money, not let them rest.

Itâs a subtle but also incredibly grim part of modern life, so obsessed as it is with the control of spaces that are so often by nature public (train stations, parks). And theyâre the focus of this virtual exhibition thatâs available to download and experience by Louis Brooks, called Monuments to Guilt
âTake a first-person wander through Monuments to Guilt, a short exhibition exploring exclusionary designâ, Brooks writes of the exhibition. âAcquaint yourself with the core principles of this harmful practice, re-evaluate the objects you see every day and let guilt sit with you, for just a little while.â
Monuments to Guiltâbuilt using Unreal Engine and which only takes âa few minutesâ (player dependent!) to walk throughâis a 500mb download on itch.io, and you can grab it here
Note that weâve actually covered Brooksâ work before; he was the man behind the excellent Walk Cycles site, which broke down famous video game characterâs walking animations to their bare, rotoscoped bones, letting us âfocus on nothing but the shuffling of shoulders and the placement of one foot after the otherâ.