Welcome to the next generation, FIFA. What took you so long?
Most video games, even blockbuster sequels, exist in a kind of isolation. You treat each one like a self-contained entertainment experience. Football/soccer games, though, live in a very different reality than most video games. For one, theyâre sports games, which means a new one is released every year, a schedule that presents challenges to developers and problems for fans, who have to pick through bullshit bullet-point marketing to decide whether itâs worth playing a game thatâs likely very similar to one they spent months playing last year.
Instead of being a single game that we look at in a vacuum and treat on its own merits, each yearâs release is merely the latest chapter in ongoing sagas.
The other weird thing about them is that FIFA vs PES is sports video gamingâs only true rivalry. Most other sports are dominated by a single game, whether by force (like Maddenâs NFL rights monopoly) or by virtue (youâd be forgiven for forgetting NBA Live even exists given how popular NBA 2K is).
FIFA and PES, on the other hand, are like Batman and The Joker, their entire existence defined by the presence of the other. You canât play PES without talking about FIFAâs licenses, and you canât play FIFA without talking about PESâ gameplay, because those things are as much a result of targeting the competitorâs weaknesses as their own inherent strengths.
And being sports games, titles that many fans devote 9-12 months of the year to, thereâs generally only room in peopleâs schedules (let alone wallets) to get one of them. So the matter of comparing FIFA and PES isnât just an interesting exercise in approach and scale, for many people itâs important business!
Ever since Konamiâs PES series switched to the Fox Engine a few years back, it has enjoyed a short period of (critical, at least) superiority over its flashier competitor, which limped through the early years of the XB1/PS4 generation with an engine that was, to put it kindly, dated as fuck.
While FIFA turned up every year with its licenses and its advertising budget, over the past few seasons PES has built a superior product where it felt it counted mostâand also in the only place Konami could afford to competeâwhich was on the pitch.
https://lastchance.cc/fifa-16-vs-pes-2016-which-is-better-1732271050%3C/a%3E%3C/p%3E
I said as much last year. An ageing FIFA simply couldnât compete with PESâ more physical and accurate representation of the flow of a game of football, its deep pockets and extensive licensing no longer able to paper over the cracks in its on-field product.
This year, though, things are different. While PES offers the standard âsame game but with a few new tiny featuresâ sports game approach, FIFA feels like a brand new series. Not necessarily in terms of how it plays, but in how itâs been presented.
But first, PES. Thereâs not much to say about PES that isnât boring âwell this is slightly better/different than last yearâ breakdowns. It was a very good football game last year let down by terrible presentation and a disappointing lack of official licenses. This year itâs an even better football game still let down by terrible presentation with a license situation thatâs even worse.
Thereâs just something about the Fox engine and Konamiâs code at the moment that has the series in a footballing sweet spot, somewhere it probably hasnât been this comfortable in since PESâ 20006 glory days. Everything from the movement of the ball to the physicality of players feels great, with the result that (WARNING: sports video game cliche ahead) the game you play on the screen often looks a lot like a game of actual professional football, if not in terms of visuals then at least in flow and build-up play.
PES 2017 takes last yearâs game and justâŠcleans it up. Most notably the gameâs player animations are less stiff, which had long been a problem for the series, but stuff like crosses and holding the ball up also feel tighter
Thereâs something euphoric about the way you can string things together in PES 2017. Seeing a winger whip in a low cross that a striker takes, shoulders a defender heâs holding off then slides it into the bottom corner doesnât look or feel like a video game moving from one programmed set of circumstances to the next. It just flows, elegantly, like a football should when its finding its through a bunch of world-class players into the back of the net.
FIFA doesnât play that nicely. Itâs not that itâs a bad football game, far from it, but when you play the two side by side it doesnât take long to see which one plays the better game. FIFA has a new engine, which should have fixed a number of its longstanding issues, yet for whatever reason many of these persist. Players move like theyâre ice-skating on grass and have the turning circle of cement trucks, while too many parts of the game, especially in attack, still feel like theyâre a little bit on rails.
Making matters worse for FIFA is that defending this year isâŠyeesh. Itâs not that itâs hard, itâs that thereâs an obvious game design issue at play here where EA Sports wanted to do away with the idea that a football player can simply win back the ball whenever they want by hitting a button, and instead want to subject you to minutes of frustration as you watch an opponent stroke the ball around.
I see their point! Thatâs how football works, and in making the ball so hard to win back in defence, they obviously want you to take better care of it in possession. Problem is, this is a video game, not a UEFA badge coaching course, and that is not fun
Things that are fun in FIFA this year include shooting, which feels a lot crisper and feasible at long distances, new set piece controls which seem to be frustrating hardcore players (no doubt simply because theyâre new) but which I love and a very effective new way to turn your shoulder and maintain possession in traffic or in the presence of a close defender.
It also looks a lot better. The shift to the Frostbite engine has finally banished the old âthugâ character models, with their giant shoulders and cartoon faces and weird warping effect on the jerseys whenever they raised their arms. In their place are modern, realistic football players. I donât think FIFAâs faces are quite as nice as PESâ, but itâs a matter of splitting hairs. This game looks good
And hey, like I said, itâs not like FIFA 17 is a bad football game. Itâs the best FIFA has handled in years, and taken in isolation (which for many people who only play FIFA it may well be) itâs a very fine sports title.
Overall, though, PES 2017 is much better at playing a game of football. If thatâs all you care about, and is all you base your purchasing/time devotion decisions on, there you go. Have at it, and enjoy yourself.
If youâre still with me, though, letâs talk about how sports games are more complex than just âwhich game plays betterâ.
Despite all the changes that have been made to FIFA this year and all the refinements PES has introduced over the past couple of years, I think the football landscape in 2016 looks a lot like it did in 2014, whenI said âPro Evo plays better than FIFA, but thatâs not enoughâ.
https://lastchance.cc/pro-evo-plays-better-than-fifa-but-thats-not-enough-1659900541%3C/a%3E%3C/p%3E
Because thatâs the position we again find ourselves in. PES plays a tremendous game of football, even better than it did two seasons ago, but its deficiencies in just about every other areaâcoupled with one massive addition to FIFAâs offeringâmake recommending it over EAâs series a tough proposition.
Konamiâs PES slogan, âThe Pitch Is Oursâ, is supposed to be a rallying cry to hardcore fans that this is the game you want if you want the best game of football. In reality, it reads almost as a sad exclamation, accidental self-parody that the pitch is the only thing Konami can actually manage to get right.
From clumsy menus to to minimal upgrades for core components like Master League to a PC version that deserves a fiery death, everything about the nuts and bolts of PESâthe things that over the months you spend more time in than actual gamesâfeels budget, broken and/or underdone. How many years do we have to say this until Konami does something about it?
Its online play is a shadow of FIFAâs Ultimate Team juggernaut, and commentary is a stilted, robotic embarrassment. This may all sound like fluff, but over the course of your time with a sports game, as you wait through load times, navigate menus and dig into modes and options over first weeks and then months, it all adds up!
And thatâs before we get to licensing. Which is dreadful. Itâs somehow even worse than last year. Thereâs no Bayern Munich, despite Mario Götze appearing in the teamâs colours on the cover of PES 2015. Thereâs no Juventus. Worst of all, there is no Real Madrid.
Long-term fans may scoff at this, numb as they are to Konamiâs repeated failings in this area, but for most people (and me) this is a big deal. They want to see real teams play against other real teams in real stadiums, and they want to be able to do so without having to tinker with image files and user-created kits like PES half-asses.
FIFA has long let them indulge in that kind of stuff, but in FIFA 17 EA absolutely murders Konami with the introduction of The Journey, which for me has been the deal-breaker in this yearâs contest between the two games. If you feel like EA had an advantage when it came to stuff like names and kits, youâre going to love what happens when youâre dropped on the ground floor and start living that stuff first-hand.
The Journey is EAâs first serious attempt at creating something 2K has been doing with its NBA 2K series for years: namely, provide a proper singleplayer story mode, complete with a narrative and cutscenes. Itâs more than just a single new game mode, though. This isnât some bullet point for the back of the box. Just like 2Kâs MyCareer, The Journey is being positioned as the centrepiece of FIFA 17, and for a guy like me who prefers singleplayer, thatâs exactly what itâs become.
Unlike PESâ career modesâor even FIFAâs older equivalents, which are still present deeper in the menusâThe Journey puts you in the shoes of a pre-designed character, who has his own backstory and physical appearance.
Beginning as a young boy, you control a guy named Alex Hunter as he makes his way through the ups and downs of the professional game in England, experiencing everything from a loan spell with a lower-division team to cup finals and Premier League titles.
The Journey isnât just a fancy singleplayer mode for a sports game, though. Itâs practically a full-blown RPG experience. While youâll be playing actual games of football, you also have to take part in training sessions with your team, which at first are used as tutorials for newcomers, but which soon become the best way for you to level up Alexâs stats (both his overall numbers and by unlocking and attaching specific perks); the better you do in each drill (essentially FIFA mini-games), the more youâll improve, and the better your chances of making the starting XI for the next game, which in turn will give you more game time and more chances to level up.
Adding to the RPG feel are the quantity and quality of cutscenes that are used to break up the football. Sure, the story is corny as hell (itâs your standard âboy come goodâ sports tale), but itâs told with genuine sincerity, a few lighter moments and some very fancy cutscenes helping it all go down a little easier
So far so 2K MyCareer, but one thing FIFA improves on its own is that it tailors the game experience to suit the story. Instead of just asking you to play and then loosely cobbling some cutscenes together based on your performance, The Journey directly intervenes in your game sometimes to suit its narrative needs, creating roster spots for fictional characters on actual teams (which 2K has also done this year), injuring star players to give you your first shot and transferring big players (like Harry Kane) into your club to give the manager an excuse to present you with your careerâs first roadblock.
It makes the whole thing feel like a more complete, coherent package than just a collection of cutscenes padding your games. And while it runs into many of MyCareerâs problems later down the lineâlike a drop in cutscenes once you establish yourself in a mid-career grindâits strong opening and overall packaging have made it one of the most enjoyable things Iâve played in a sports game in a long time.
Is The Journey going to mean much to the kind of person who obsesses over pack opening videos on YouTube? Maybe. But it definitely means a lot to me, a solitary player who used to craft his own narratives in career mode anyway, but can now indulge this style of play on a (relatively) Hollywood scale. Itâll also mean a lot to a more casual player, who now gets a guided tour of sorts (including tutorials) through the meat of FIFAâs offering, while also serving as perhaps the only major sports games that is now totally welcoming of any brand new players, whether they be football fans taking their first steps in an RPG, or maybe even vice versa.
Itâs a key part of the FIFA 17 experience, a real reason to pick this game up even if youâre not a hardcore football game player, and itâs one that PES canât even offer, let alone match.
Iâm disappointed that FIFAâs move to a new engine didnât result in a bigger improvement to its on-field offering, and Iâm disappointed that despite year after year of feedback PES still canât seem to fix their shit when it comes to basic issues of navigation and presentation.
Indeed, the established divides/cliches between the two seriesâthat FIFA is the skin and PES is the soul of footballâhave become so entrenched this year that you almost wish the two studios could climb out of the trenches on Christmas Day, shake hands, join forces and release a single football game. Let Konami handle the on-field code and EA can doâŠeverything else.
Since thatâs never going to happen, though, weâre left with this eternal struggle, which some years is won by the plucky underdog, but which most yearsâlike this oneâis carried by the global juggernaut which is able to devote so much money and manpower to their game that even when itâs not as good a football game, it remains the more enjoyable experience overall.
SYSTEM NOTES
I played PES 2017 on PS4. I played FIFA 17 on Xbox One. I also played PES 2017 on PC, which is an embarrassing port, so that you donât have to.