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Developers are feeling as meh about live-service games as everyone else

Screenshot: GDC
Screenshot: GDC

A third of blockbuster game developers say they’ve already worked on a live-service project at some point, and 41 percent of all developers say they wouldn’t want to work on one in the future. Interestingly, the number of players playing simultaneously (i.e. the Steam chart data everyone always throws around) was listed as the most important metric for an online multiplayer game’s success by 62 percent of developers. “I despise live-service games,” one respondent said. “They’re all destined to disappear someday. Who would want that? Games shouldn’t only exist as long as some old suits decide they’re profitable.”

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