As longtime series fans know, the real goal of any Fire Emblem game is to make it to the credits without anyone in your party dying. For the most part, well-planned tactics and well-trained troops will get the job done. But the newest Fire Emblemâan excellent full-blown DLC campaign for Three Houses called Cindered Shadowsâposes a hurdle even the most experienced players will struggle with: the final boss sucks
But itâs not invincible. And if youâre looking to get through with all of your units still standing, this strategy should help.
Spoilers, obviously, for Fire Emblem: Three Houses â Cindered Shadows
A caveat: In Fire Emblem, as with life, the path from A to B has infinite permutations. However you made your way to Umbral Beast is bound to be different from how I got there. Perhaps you equipped Hilda with a sword. Or maybe you used upgraded iron weapons instead of regular steel ones. Who knows! The following strategy worked well for meâsomehow, I was able to defeat Umbral Beast without losing anyone or backtracking with Divine Pulseâso maybe itâll work for you, too. If youâre stuck, hey, give it a try.
On your first turn, donât rush headlong into the fray. Instead, move your entire team up as far as possible while also keeping everyone out of Umbral Beastâs range. Those attacks deal a ton of damage, and you donât need any units taking someâat least not yet. (Your main goal for this fight is to avoid taking significant damage unless youâre in a position to give as good as you get. So, definitely not the first turn.) Keep Lindhardt, the DLC campaignâs only truly effective healer, all the way in the back. If he falls, thereâs no way youâre walking out without at least a few more casualties.

At the end of your first turn, Umbral Beast will summon three illusions of Aelfric, the ostensible âgood guyâ with a secret evil agenda thatâs hilariously transparent. Yes, these Aelfric clones are a damage-dealing nuisance. But the truly frustrating thing is that Umbral Beast can siphon health from them, too. So youâll want to take each out as quickly as possible. Iâve found that Balthus can tackle one easily in a single turn. Yuriâs fancy swordwork seems to do the trick, too. Whatever works for you. In future turns, Umbral Beast will conjure up one or two of these clones, so keep two people on Aelfric-killing duty for the remainder of the battle.
When it comes to dealing damage yourself, start by picking a high-HP fighter and moving them directly in front of Umbral Beastâs bottom-middle yellow tile. Then, use a gambit. Depending on who you use, youâll weaken two or three of the yellow tiles. Subsequent attacks will shatter them, opening Umbral Beast to massive damageâif you attack those shattered tiles. Whatâs more, the gambit will draw Umbral Beastâs attention, ensuring it wonât train its sights on any less-sturdy fighters (i.e., the fliers, the magic users, Ashe). Anyone with 50 HP or more should survive a hit with plenty of health remaining. Hilda works well for this. The guy on the horse with the questionable middle part is also a good choice. Both come with high HP and powerful gambits.
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After youâve shattered two or three yellow tiles, youâll have two turns to really deal some massive damage. Move your heavy hitters up and do your worst. (This is why you want to break two or more yellow tiles at once. Itâll give you more space on the battlefield to work with.) Since Umbral Beast is a flier, Claude and Ashe deal boosted damage. Edelgardâs monster-killing combat art, âMonster Breaker,â is also fantastic here. Lean hard on them.
Every two turns, Umbral Beast will use âUmbral Surgeââa move that is, frankly, bullshit. First, it hits every tile on the stage, and is unavoidable. Second, it randomly shuffles the placement of every unit on the stage, player and enemy alike, muddling any hope at long-term strategy. Third, it ârepairsâ the yellow tiles beneath Umbral Beast. (Thatâs why you want to dish out as much damage as you can while you can.) Fourth, itâll deal 15 damage or more to all of your units. And finally, as a player, every time Umbral Beast uses Umbral Surge, you get the sense that the game wants you to fail, that the developers have a secretly sadistic urge to see the students of Garreg Mach get tossed headfirst into the abyss. Itâs maddening. A certain Greek legend comes to mind.

But, to steal a line from Claude, donât give up! While youâre attacking Umbral Beast, keep an eye on everyoneâs HP. Donât let anyone dip below 16. Vulneraries, Concoctions, Lindhardtâs amazing Physic spell. Whatever you need to do to keep everyoneâs HP over 16â20, if you really want to play it safeâdo it. Play defensively if you need to. Donât sweat it if you canât dish out much damage during your turns. Youâll have more chances to hurt Umbral Beast. Your primary focus should be on keeping everyone afloat.
After your units are reshuffled, heal anyone who needs it, then pivot back to the original strategy. Move your strongest people up. Use their gambits. Take down the Aelfric clones. Once you drain Umbral Beastâs health bar four times (why the developers didnât go with the time-honored video game tradition of three is beyond me), victory, and a cutscene about how Fire Emblem characters fight for their friends, will be yours.
No, there isnât a tougher second form.
More Umbral escapades:
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