Fenady testified that he expressed concern about the project but was told, âDonât worry about the repercussions.â Fenady found an outside company, InGuardians, who also balked at the task because of âlegal hurdles.â Stymied, Fenady approached the companyâs Facilities Department and talked about staging a âfake fumigationâ and a âmock fire drillâ in order to get West and Zampella away from their computers long enough to copy files on their computers. (as reported by the LA Times)
Donât do it the THQ way:
https://lastchance.cc/thq-chooses-today-of-all-days-to-fire-employees-close-5915701%3C/a%3E%3C/p%3E
Kotaku has heard from some affected that, yes, most employees were informed of the decision today. The first day of E3. About as busy a day in the games press as youâre ever going to get, meaning itâs as good a chance theyâre going to get of burying the news under a flood of trailers and game announcements.
Donât do it the 38 Studios way:
https://lastchance.cc/kingdoms-of-amalur-developer-lays-off-some-employees-af-5912364%3C/a%3E%3C/p%3E
(Image via Joystiq)
Is that how you should do it? Nah.
Do it the PopCap way, if youâve got to do it at all:
âŠthis morning we informed our employees about a reorganization in our studios that will include a âReduction In Forceâ in our North American operation â mostly in our headquarters here in Seattle â and an âexploratory consultationâ to evaluate the future of our PopCap office in Dublin, Ireland.
And now in English: âReduction In Forceâ means that some people are losing their jobs. âExploratory consultationâ means weâre talking to our Dublin team about the future of that office and whether we can find a path to improve our profitability in Europe without having to close the operation. Todayâs news is something you expect periodically from a company in a fast-changing industry, but it sucks if youâre one of the people losing his or her job. These people are our friends and we donât like doing this.
Weâve made hard decisions before, even had cuts before â at this time in North America there are about 50 people who will no longer work at PopCap. Weâve hired aggressively this past year and PopCap is still growing. Even with the cuts we expect to end the year with roughly the same number of people we started with.
A little context on why weâre making cuts in some areas while weâre investing and expanding in others: In the past year, weâve seen a dramatic change in the way people play and pay for games. Free-to-play, social and mobile games have exploded in popularity. That happened fast. Surprisingly so. The change in consumer tastes requires us to reorganize our business and invest in new types of games on new platforms. Itâs a completely different world from when we started.
Thereâs also an economic component to the reorganization. To stay in business, we need to manage costs, improve efficiency and maintain a profit. Weâve been able to invest in creative new games like Peggle and Plants vs. Zombies because we had a high profit business. That business is challenged, and if we donât adapt, we wonât be able to invest in new IP. That sounds harsh â but if we donât stay in business, no more plants, zombies, jewels, frogs or worms.
One year ago, we decided to integrate PopCap with EA. I know I wouldnât choose to be anywhere else right now. EA has provided a lot of resources for us to grow and allowed us to operate as an independent studio. Iâve seen speculation that EA is no longer letting PopCap run independently, and thatâs simply not true. The founders, CEO, and executives who were in charge of PopCap still are. The decision to reorganize was 100 percent made by us, with no pressure from EA. EA has a diverse business with games on consoles, PCs and practically every other platform under the sun. Weâre glad to have those resources supporting us when a lot of other independent studios are struggling. In addition, some of the people affected by the reorganization may be retrained and reassigned to other jobs in the EA studios. If we didnât have EA behind us, the cuts would have been worse.
Whatâs next? Part of making changes is to stay healthy and viable. Good companies donât wait to change until itâs too late. Weâre growing quickly into new areas of mobile and social, and are expanding in new markets like Japan and China. And there are many more great games to come from PopCap.
While todayâs news is distressing in some ways, especially to those of us whoâve been with PopCap from the beginning, weâre sincerely excited about the companyâs future prospects and committed to continuing to lovingly craft the very best and most broadly appealing video games in the world.
John Vechey, Co-founder
Because, hey, sometimes youâve got to let people go, but you might as well try to be a human being about it.