People gave Lucasarts a lot of crap towards the end, mostly for being a company interested in nothing but licensed garbage. For the most part that was totally fair criticism. But there was once a time when Lucasarts wasnāt just brave, it was a little weird about it.
https://lastchance.cc/how-lucasarts-fell-apart-1401731043%3C/a%3E%3C/p%3E
It was a time we saw the company get its freak on, releasing cult titles like Western-themed shooter Outlawsand Heaven/Hell simulator Afterlife, projects that both fall well outside of most peopleās expectations for what a Lucasarts game could, or would, be.
https://lastchance.cc/an-outlaw-to-the-end-30807590%3C/a%3E%3C/p%3E
It was built from the ground up to be āDiablo, except with superheroesā, former Lucasarts designer John Stafford recalls in Rob Smithās excellent Rogue Leaders Book. Between 1997-98 a small team put together concept art (some of which you can see here) and a story for the project, but thatās as far as it went.
Rogue Leaders (the source of the top two images) has some more art from the game, for whom it credits āartist unknownā, but one artist we know worked on the game was Kevin Micallef, who has the below image from his work on the project still viewable on his site
Would the game have been any good? Given the fact it was shelved before it was even turned into serious code, the answer is probably ānopeā. But then, given how weird and wonderful other Lucasarts games of the era turned out to be, it would have been awesome to at least see it in action.
Total Recall is a look back at the history of video games through their characters, franchises, developers and trends.