Indiana Jones and the Great Circle is a fantastic time, and Iām playing it in every spare second I can find. But another thing it is, on PC at least, is buggy. Iāve had a bunch of freezes, which suck, but worst was the moment when companion Gina just refused to follow her script, and my gameāwhich offers no way to manually saveāwas softlocked. But, it turns out, thereās a rather hidden feature that got me out of trouble!
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Searching around on the worldwide information superhighway, I know Iām not alone in hitting an issue with Ginaās AI in the Collapsed Hall section within Gizeh. While Iāve seen posts from others reporting it occurring in slightly different sections of the level, the problem remains the same: she just refuses to budge, and therefore doesnāt trigger an obligatory sequence of dialogue thatās required to let you continue. And that sucks too.
It sucks even more that without a quicksave, nor even a manual save (why? why?!), the bug was locked in already at the point the game had last saved for me. Jumping into a pit caused Gina to wake from her stupor and wail at my demise, but then she was back, catatonic, staring at a wall when I miraculously revived. I felt completely stuck, no way to get out of this pickle. Until I saw mention of a ārollbackā option. (Thank you, Redditor budstudly!)
How to restore previous checkpoints using Save Rollback

The reason you likely havenāt even heard of this possibility is that the game hides it in its in-game menus! The standard pause screen has an option to āRestart Checkpoint,ā which is useless if youāre in a similar situation. However, if you instead choose the bizarrely titled āQuit Game,ā which does in fact not quit the game but takes you back to the main menu, youāll see an option called āGame Slots.ā
Yes, I know, thatās the section for picking which of the three concurrent versions of the game you want to play in, and yet, yes, this is where the secret is hidden. Itās like finding an ancient artefact in a mysterious tomb! Because tucked away at the bottom-left of the screen is text that opaquely says, āSave Rollback.ā
This odd terminology hides a little menu that contains the three previous checkpoint saves that occurred before the current one (thereās no clear explanation of this, but none of them is the most recent), letting you jump back in time to an earlier moment. The times theyāre labeled with are not clock times, but rather indicate how long youād been playing, so youāll be able to see how many minutes of progress youāre about to lament repeatingāin my particular case it was only about five minutes, although it involved solving a boring mirror puzzle for a second time, complete with unskippable cutscenes.
Iām so relieved this feature is in the game, given otherwise Iād have lost 10 hours of progress and likely never bothered playing again. But it remains a mystery greater than any Indy ever investigated why you canāt just manually save for yourself.