Over the next month, weâll be reviewing games we didnât get around to earlier in the year. PlayStation Network exclusive Joe Danger is the first dirtbike off the rank.
https://lastchance.cc/what-games-did-we-forget-to-review-this-year-5582764%3C/a%3E%3C/p%3E
That unlikely formula may sound jarring â unnatural, even â but you know what, it works.
Loved
O-O-O-One More Go â Adding obstacles into levels is fun. The core mechanic of performing tricks along a 2D plane is fun. But what makes Joe Danger great is the fact youâre not simply racing against the clock, or for points. Rather, there are different types of levels â some built for speed, others for tricks â and lots of different goals available to you, each requiring different skills and different tasks. Completing each task gets you a gold star, and gold stars unlock later levels, meaning if thereâs a particular challenge that stumps you, you can get around it by doing the stuff thatâs more fun. This not only makes progression a bit easier, but also makes the game incredibly compulsive, as you return to levels youâve already beaten to try and beat them again, only this time differently
F-F-F-Fun With Friends â Joe Danger is fun, but itâs also funny, and built from the ground up with local multiplayer support in mind. Split-screen on this game is a blast as you push your tricks and speed to the limit, but simply hot-swapping the control pad through the singleplayer is also a load of fun, as the âtry try againâ formula is reminiscent of some of the all-time hot-swap greats like Burnout 2âs crash mode and Skate.
https://www.youtube.com/watch?v=UKrcqNjrMhw
HATED
B-B-B-Brick Wall â For around 2/3 of the game, the âgold starsâ progression method lets even the most useless player march onwards to new levels and new challenges. Late in the game, however, I hit a brick wall, a sudden and steep difficulty curve that I had a hard time overcoming. Having been led through the game gently until that point, this slap in the face was a hard one to overcome, especially since I now had to repeat the game modes I least enjoyed to get enough gold stars to progress. I know, the same thing happens in Mario, but Mario 64 (and Galaxy) are far more subtle and forgiving with it.
While Joe Dangerâs punishing endgame was a little off-putting, I think that was partly down to the fact Iâd been having so much fun playing it until that point. Itâs a novel experiment in genre blending that for the most part succeeds, and is a great game to recommend to people looking for a PlayStation Network title thatâs a little brighter and cheerier than many of the platformâs other digital exclusives.
Especially if youâve got a friend or room-mate to play it with you, preferably on the same couch.
Joe Danger was developed and published by Hello Games for the PlayStation 3. Released on June 9 as a PlayStation Network downloadable title, retails for $15. A copy of the game was given to us by the publisher for reviewing purposes. Completed almost every stage, but man, those timed challenges are just way too hard.
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