When the stunning Ori and the Will of the Wisps came out last month, for Xbox One and PC, it suffered its fair share of bugs. A launch-day patch fixed many of the major glitchesâfrom severe framerate stutter to straight-up freezesâbut anyone whoâs played over the past few weeks could tell you that Ori wasnât yet perfect. Loading the map would slow the game to a crawl. Sometimes buttons would stop working. In rare instances, the screen would randomly go black for a moment.
Today, developer Moon Studios released a long-awaited update for its ethereal action-platformer. For the most part, this patch addresses residual performance issues: audio buzzing, start screen crashes, the map issue, that sort of thing. The game is far smoother for it. If you were holding off playing until the storm of technical issues cleared up, this is the patch you were waiting for, full stop. (And yes, you should absolutely play this game. Itâs a delight.)
But beyond minor tweaks, todayâs update also changes some key parts of the game. For starters, it now offers multiple HUD options. In addition to the standard HUDâwhich isnât exactly busy but does obscure some of Niwenâs eye-popping beautyâyou can choose to hide it entirely. This removes Oriâs health, energy, and Spirit Light meters, but doesnât do anything for action prompts (example: âPress X to talk to the Moki!â). The HUD-free option is bound to produce some museum-worthy screenshots, so long as youâre not standing too close to a chatty Moki.
Thereâs also a new dynamic HUD. With this one on, while youâre running and jumping around, your screen wonât have any clutter. But if you take any damage or use any energy, the HUD will pop up for a moment, offering the best of both worlds. You can switch between HUD settings on the fly. All you have to do is open up Options, from the pause menu, and direct yourself to Settings. Youâll see HUD near the bottom.
The ability to fast travel from anywhere is a godsend. Not only can it save you from precarious situationsâif youâre, say, sandwiched between two F350-sized monsters on a tiny ledgeâit can also save you from long stretches of arduous backtracking. (Ori completionists can attest to how much ground you can retread in search of that sweet â100%.â) This is one small way Ori and the Will of the Wisps is more approachable than its predecessor, 2015âs Ori and the Blind Forest
Whereas much of todayâs patch brings welcome changes to Will of the Wisps, shifting the fast travel feels like a regression, at least in terms of the gameâs quality of life. Why gatekeep an ability behind a shopkeeper if it was already available in the base game? The good news is that, while early- and mid-game players might find themselves inconvenienced, those whoâve put in the work likely neednât worry. I booted up a late-game save fileâsteps away from the final bossâand the upgrade had been retroactively applied to my character.
And, hey, newcomers wonât know what they missed. Theyâll just find a truly transcendent platformerâone that, as of today, is largely and blissfully free of bugs.
More Niwen adventures:
https://lastchance.cc/ori-and-the-will-of-the-wisps-the-kotaku-review-1842268713%3C/a%3E%3C/p%3E
https://lastchance.cc/the-art-of-ori-and-the-will-of-the-wisps-1842282051%3C/a%3E%3C/p%3E