The first thing I ever heard about the PlayStation Vita game Little Deviants was that you could touch the Vitaâs rear touch panel to poke flat ground in the game into hills. Doing that would cause a spherical deviant who was sitting on the flat ground to roll.
Brilliant, I thought!
The first thing I did when I got Little Deviants was poke the ground with the rear touch panel.
I⊠didnât like it at all.
The problem with Little Deviants is that it is all gimmick. It is a collection of mini-games starring little alien critters that look like melting jelly beans and yelp like Ewoks (that design actually works!). Each mini-game is designed to showcase one of the Vitaâs many control options. The gameâs stat screen even tallies the ones youâve used. You get to play games that require Vita tilting. Others require touch-screen tapping. Some involve back-panel poking. Theyâve even got ones that force you to sing to the system.
WHY: Because itâs a worthwhile experiment that will enable other games to be better, but itâs not good enough on its own.
LITTLE DEVIANTS
Developer: BigBig Studios.
Platforms: PS Vita
Released: Feb 14
Type of game: Mini-game collection designed to show off the Vitaâs many features.
What I played: Achieved bronze or silver medals in 20 of Little Deviantsâ 30 mini-games.
My Two Favorite Things
The Tilt-Based Games
The Camera-Based Games
My Two Least-Favorite Things
The Rear-Touch-Based Games
The Microphone-Based Games
Made-to-Order-Back-of-Box-Quotes
âThis is no WarioWare.â âStephen Totilo, Kotaku.com
âYou will believe that a Vita can tilt, take photos, hear your voice and be tapped on front and backâand you will briefly regret it!â âStephen Totilo, Kotaku.com
âI feel bad that the studio that made this was shut down, and I will always love them for having made both Pursuit Force games.â âStephen Totilo, Kotaku.com
If youâve played a lot of video games, you might be thinking âWarioWareâ. Thatâs Nintendoâs micro-game series that has recently been used to show off the gadgetry and gimmickry of the Wii and DS. But WarioWare was born on the Game Boy Advance where it simply got to be a good game that showcased good gameplay.
Little Deviants feels like a strained batch of tech demos. Itâs like some bundle of wood and cloth that might be sold with a Swiss Army Knife just so youâd have something with which to test the scissors, knife, tweezers and magnifying glass.
If only Little Deviants mini-games were much fun to play. Theyâre not. Some are tolerable if unoriginal, usually involving rolling a spherical Deviant through a maze or down a track. The ones that involve playing the Vita vertically pleasingly emulate some of the vertical platforming games popular on the iPhone and Android phones.
The worst games, sadly, are the showpiece land deformation mini-games, which are just frustrating. The back-panel land-poking trick is neat, but itâs hard to manage. Thereâs a tactile dissonance between touching the flat back panel with fingers you canât see in order to affect land that is presented with three-dimensional foreshortening on the front screen. Youâre supposed to deform the land in order to roll a Deviant past enemies and through electrified gates. Itâs hard to do and, well, the worst thing I can say about a gameâs controls is that theyâd obviously be better with an input method other than the one a developer is forcing me to use.
Little Deviants is graphically attractive and musically joyful. Plus, you get to find and collect a cat in each level. These are cute, charming things. These are not enough, however, to balance what feels like a game made by hardware hard-sellers. Not only do we have mini-games that are made to show off various aspects of the hardware, but even the gameâs front menu is a ticker-tape of possible friend requests. Just in case you needed to be told that the Vita can do friend requests! No, Little Deviants, I donât want to send a friend request to that guy who my Vita encountered in the systemâs Near app. Nor that other guy, nor that other other person. But that other guy? I would, but his friends list is full, so please stop asking me.
Little Deviants proves to be a useful laboratory for what works and doesnât work on the Vita. Iâm glad it exists to warn future developers to more cleanly re-set the zero point for tilt-based games. Iâm glad it shows off how well the Vitaâs cameras can allow for the kind of augmented reality games (games involving shooting little spacemen who appear to be flying through your living room) that the 3DS was previously doing decently. Iâm glad it exists to show developers to not go bananas with the rear touch panel but to consider sometimes running a Vita game vertically on the screen instead of horizontally.
This game is a batch of experiments. May it enable some good games that I can recommend for you to play. This one, however, is a skip.