The question is asked every year and yet it seems irrelevant for a franchise with no competition: âIs this the best Madden ever?â Itâs a high and a low bar at the same time. Of course it should be the best Madden ever. They had a year to update and improve the last one, after all.
What longtime players of EA Sportsâ NFL franchise want, however, is a milestone entry. Something that says, âI remember when they put that in the game.â Not a quarterback vision cone, or advanced playcalling, or Gus Johnson fulminating into the microphone, features that at the time sounded great but under a longer lens, donât pass the test of time.
Madden NFL 13 is a fundamentally better game than all of its predecessors, even if it should be surpassed by its next edition, and anything coming on the next generation of console hardware. Still, with the introduction of real-time physicsâthis is a contact sport after allâand an ambitious new online career mode, the game shows a sincere, admirable effort to transform itself, and to delight the football fan.
To recap, when I review a sports video game, I discuss 10 of its features in ascending order of how much enjoyment they delivered. Items closer to 10 werenât that much fun for me. Those near 1 were the real winning features in my view.
Others may have a different opinion, but here are
Ten Things You Should Know About Madden NFL 13
10. The run-blocking is still stone-age: This series, for the past four years, has made noticeable if incremental strides in its rushing game, from ballcarrier momentum to running animations to, this year, real time physics. And yet for the past decade it has annually whiffed on the most important part: the offensive lineâs blocking intelligence. You will have many controller-throwing moments where the tight end just flat ignores a headhunting cornerback or linebacker. Pulling guards are basically useless. Run-blocking intelligence is on one hand understandably complex to program. And on the other, it really isnât. Is your guard downfield with a ballcarrier behind him? Why isnât he shoving everyone within armâs length? Your linemenâs failure to block, or to hold their block even until you reach the line of scrimmage, frequently reduces Madden to a game of down-at-first-contact, which defeats the purpose of the new real-time physics and all of the spontaneous outcomes itâs supposed to deliver.
9. Diss-Kinect. See my earlier criticisms of the Kinect-enabled voice command functionality, but after playing the main game, my opinion has not changed. Youâre not naturally calling plays at the line of scrimmage, youâre just using your voice to speak your way through menu options, which longtime players can navigate by hand much more quickly. Worse, it seems that in-game crowd noise coming over the speaker hampers Kinectâs ability to recognize and deliver your commands. Yes, on the road in a hostile stadium, quarterbacks have a tough time changing the play at the line of scrimmage. The problem is Maddenâs Kinect suite doesnât provide much assurance your teammates heard anything you said.
https://lastchance.cc/speak-clearly-but-carry-a-fast-joystick-if-youre-using-5935476%3C/a%3E%3C/p%3E
WHY: For a real-time physics engine that keeps you in the action, and a brilliant career mode that unites players of all levels of interest.
MADDEN NFL 13
Developer: Electronic Arts/EA Tiburon
Platforms: Xbox 360, PlayStation 3
Releases: Aug. 28
Type of game: Sports simulation.
What I played: Full season online as a running back within Connected Careers; several seasons, with simulation, offline as a head coach in the same mode. Several games online in Connected Careers mode and otherwise.
My Two Favorite Things
The âConnected Careersâ suite elevates playing as one player, a quarterback or running back, like no other singleplayer mode does in sports video gaming.
When youâre given the chance to see it in action, the new physics engine can deliver some very rewarding, very unexpected outcomes.
My Two Least-Favorite Things
You will still be frustrated by oblivious run-blocking intelligence.
Kinect voice support isnât a gimmick but it doesnât add much functionality, either.
Made-to-Order-Back-of-Box-Quotes
âMadden 13 has its stumbles, but it fights for every last yard of your attention.â âOwen Good, Kotaku.com
âThe best career mode in sports video gaming. Bring a friend.ââOwen Good, Kotaku.com
7. We In Here Talking About Practice: âConnected Careersâ strives to be a sports role-playing game, and thus is heavily driven by experience points for advancement in your player or coachâs career. Players use XP to improve their attributes, coaches (who control their entire team) use it to improve their players or for personnel management perks like scouting draft picks. Weekly practice is a deliberate grind mechanism to improve yourself or your team. The problem is that the XP payoffs for successfully completing practice scenarios donât seem to make much sense. In singlelplayer, you can get 1,500 experience points for an âeasy win,â which means taking over with a 3-point lead in the second quarter. Yet you get the same amount for a much harder task in another scenario, coming back from a 14-point deficit in the second half. Why would anyone choose the second option, except for the time involved? While the XP aspect of Connected Careers is a breakthrough for sports video games, whose career modes are more like RPGs than gamers are willing to admit, the means of acquiring XP feels imbalanced and not well thought out.
6. Meaningful miscues: This will sound odd, but when I bombed it to Detroitâs Calvin Johnson, the Madden 13 cover star, all alone behind the secondary, and he made the grab but stumbled running after the throw, I smiled at the result. This is what happens in real football, after all. Outcomes are less robotlike in Madden NFL 13. Thereâs a real chance to strip the ball from a runner or disrupt a completion with a big hit. Itâs not fun when it happens to you, but it doesnât come off like a glitch or a dice roll. It just feels like part of the game.
5. Hello, friends: Jim Nantz and Phil Simms, the a-team for CBSâ NFL broadcast, are the new booth team for Madden NFL 13 and they provide a warm, comfortable and responsive commentary. Yes, thereâs repetition, to be expected for a first year crew. I flattened Aaron Rodgers twice by the second quarter and several times over the rest of the game heard Nantz say Rodgers was coming to the line looking to avoid a third sack. But between the snap and the whistle, the call of the game action is smoothly authentic. Simms is characteristically awkward at points. The two banter, they stumble and correct themselves and chuckle about it. They donât talk over the action, which is probably their greatest real-life strength, too. When you see them in the booth, they look like they belong there. (Thereâs a DVD on the desk behind them in one shot, even). Madden has had a difficult time giving us announcers that sound like theyâre watching the game they call. Nantz is not the most aggressive booth personality, but he is famously well prepared and observant, and his likeness in Madden reflects that.
https://www.youtube.com/watch?v=y-BAEcc3Gvs
Here you go, Cleveland Browns fans: Your team finally wins the Super Bowlâon the final play of the game.
4. A social butterfly: I was prepared to hate it, but the virtual Twitter feed inside the gameâs âConnected Careersâ mode does a solid job in the realm where sports video games most often fall shortâdelivering a narrative of the season you are playing. Every other sports video game makes you hunt for it through a maze of menus. In Madden 13, every week youâll see a fresh set of Tweets from impersonated insiders like ESPNâs Adam Schefter or the NFL Networkâs Ross Tucker, taking the temperature of your league, and also the college game, whose players will be entering your draft shortly. The tweets will also tip you off to other teamâs movements, particularly with regard to the draft and free agency. Maddenâs âratings czarâ Donny Moore will even show up and talk about attribute boosts for a player after a particularly big game, which he does in real life. I still think the league standings should be the first thing you see when you advance a week in the gameâs career modes. And they should be broken down by division, because no one looks at aggregated win-loss totals across the entire NFL or its conferences.
3. Gift-Wrapped Presentation: Madden took a step back last year, with awful commentary and a broadcast package that seemed to come from a public-access cable channel. Iâm not a fan of the silent loading screen for primetime games in Madden 13, and Nantz refers to a postgame report that comes only if you dive into the stats or replays yourself (this bit of dialogue seems set up for the future). But when you begin the game with the overhead shot of the stadium it feels like youâre watching a legitimate NFL broadcast, especially with the blood-pumping original soundtrack, and thereâs very little dead air during the action.
2. Letâs Get Physical: The introduction of real-time physics is what makes Madden NFL 13 worth buying and playing over its predecessors. Youâll see it when your running back makes his juke move, gets whacked on the left shoulder, and staggers up the sideline, struggling to keep his balance, tumbling into the end zone at the last minute. Iâve never seen that before in Madden and I wanted to high-five my cat after I did. Youâll see it when your defensive lineman shoves his blocker into the runner and ends the play on the spot. Youâll see it on a number of between-the-tackles runs that in past years would have ended once the linebacker got his hand on a shoulderpad. Yes, if you run directly at a defender, youâre going down, unless you have a remarkable block-shedding or trucking ability. And youâll see some crazy stuff after the whistle as players extricate themselves from the pile. But real time physics are a breath of fresh air for this series not so much for the impressive, how-did-he-do-that replays they deliver, but for the fighting chance it finally gives you on an open field in a contact sport.
1. The Greatest Career Mode in Sports Video Gaming: The singleplayer career, especially as it was treated in Madden before now, has been the stepchild of video gaming, largely because it doesnât face the intellectual challenges of player development and acquisition required by franchise or dynasty modes. âConnected Careersâ gives newfound legitimacy to playing solely as a quarterback, or a running back (or a linebacker or safety) by allowing you to play alongside friends controlling entire teams. If you donât care for the obsession of evaluating talent or signing free agents, if you hate playing defense even, you can still participate, as one player, in a league with up to 31 of your closest friends. When you play them, they still get to control their entire team, and you still get to do what you enjoy most. If your player or coach plateaus and you get tired of him, just retire. Youâll be allowed to continue as any (unclaimed) head coach or player in the league from that point. Not only does it elevate those who prefer singleplayer careers to an equal footing, it makes it possible to plunge 20 years into the future without shackling you to the same experience year after year.
In Summary
Longtime players will still recognize pet peeves in Madden, especially in poor run blocking and in gameplay that favors speed. Yes, Madden remains the only game in town, if you want to play the NFL on a video game console. Time will tell if Madden NFL 13 is a really landmark entry in the series. But it is transformative, in ways that legitimately challenge sports video gaming, not just the narrow field it solely dominates.