âThis isnât going to end well.â
Start up Max Payne 3 and the first menu screen just loops an endless sequence of the title character sitting alone drinking and smoking. Stare at that for more than a minute and you canât help but think those six words.
Itâs been almost a decade since we last saw him and the eight years between Max Payne 2 and this new threequel have not been kind. In the real world, the kind of character-driven action that made Remedyâs hard-boiled franchise a hit got supplanted by big-spectacle war games and other, safer-feeling fare. And inside the fiction of the franchise, letâs just say that Maxâs ability to dodge bullets never extended to his psychological side. Heâs bruised and clearly doesnât care about himself anymore.
Itâs good for gamers everywhere, then, that Rockstar still gives a damn about this pill-popping, whisky-chugging ex-cop. Max Payne 3 delivers a bleak yet thrilling experience that manages to balance the expectations of what a shooter feels like today with the traits that made Max a beloved cult character. Max Payne 1 & 2 let you feel like an out-of-control badass whoâonce this last bit of vengeance gets dealt withâmight still get his life together somehow. This game blows up any such delusions. This man is functionally dysfunctional, and barely that.
WHY: Because this unrelentingly grim thriller boasts great storytelling, sharply implemented mechanics and inventive multiplayer. Itâs the total package.
Max Payne 3
Developer: Rockstar
Platforms: Xbox 360 (Version played), PS3, PC
Released: May 15th
Type of game: Third-person shooter.
What I played: Finished the Story mode in about 11 hours. Played about five hours of multiplayer modes before the gameâs release.
Two Things I Loved
Thanks to the stylishly directed cutscenes, I never stopped caring about the emotional component to Maxâs story.
The Kill Panel cutaway sequences when you kill or get killed are hypnotically captivating, even when you die in really gruesome fashion.
Two Things I Hated
The spacing of save points can be brutal and youâll often have to grind back through rougher sections to get back to where you died.
I got tired of being put in situations where ammo feels artificially scarce. Everybody had guns, I should, too.
Made-to-Order Back-of-Box Quotes
âPlaying a washed-up, blackout-drunk screw-up ex-cop might be the most fun you have all year.â â -Evan Narcisse, Kotaku.com
âI might not need to go to Brazil anymore, because Max Payne 3 took me there already.â -Evan Narcisse, Kotaku.com
Max Payne 3 finds the title character working as a hired gun in SĂŁo Paolo, escorting members of the rich Branca family through a society where the haves live in explosive proximity to the have-nots. The gameâs filled with existential dread and self-delusion. Still reeling from the death of loved ones long ago, Max talks of talk of a fresh start but heâs still so haunted by his past that you know even he doesnât believe that. Since this is a Max Payne game, all manner of hell breaks loose. This installmentâthe first created solely by Rockstar, without the help of Maxâs creators at Remedy Entertainmentâisnât as self-consciously affected as its forebears. Remedy writer Sam Lakeâs quirky use of language and fondness for metatextual touches arenât in evidence here, though Rockstar tries to honor those sensibilities. This gameâs shinier, faster and altogether more modern, with a more stripped-down presentation to heighten its cinematic feel. Itâs a different kind of gritty, more Michael Mann than Jim Thompson.
Itâs hard to overstate how graphically stunning this game looks. If youâve stuck with Rockstar since the GTA III and Vice City days, youâll remember just how butt-ugly some of those games were. But Max Payne 3 serves as a pay-off for Rockstar having crafted their own engine. All the power of their RAGE technology gets shown off in an inverted way; instead of rendering vast locales like Liberty City or the Old West, here the engine packs smaller spaces full of true-to-life detail. Piles of garbage in the favelas, stacks of paper in office buildings and ubiquitous decay in a decrepit hotel make the environments feel disgustingly real. That great sense of place is exemplified by your time in the favelas. Youâre not pornographically shooting shit upâat least not at first. Instead, you walk through confused and then humiliated, an interloper with his own agenda as the people who live there go on with their daily lives. Youâd never want to visit any of these places. And yet here you are.
Hints of the comic-book panel narrative sequencing remain, but get a slick update that splashes key phrases onscreen. Sometimes the camera will weave and sway in drunken fashion with images strobing in and out of double vision, as if the whole affairâs been pickled in whisky. But thereâs very little thatâs unintentionally unsteady about Max Payne 3
Mechanically, itâs Rockstarâs most self-assured game to date. The publisher never executed brilliantly when it came to the shooting experience in its games. In any given GTA game, you aimed in the general direction of enemies and hoped for the best. Not here. The mix of cover-based combat with Maxâs signature shootdodge and bullet time abilities manages to work extremely well, letting you feel constantly focused and precise. The kills you can pull off in MP3 feel beautifully choreographed, especially when you pause the game mid-game and spin the camera around to take everything in. Thereâs an odd tension at the core of Max Payne 3âs gameplay. It holds a cover mechanic nested inside a system that daresâhell, encouragesâyou to be reckless. If you gamble poorly and are at deathâs door, you can use your last bit of energy in a Last Man Standing slo-mo sequence to take out an enemy and limp away to keep on fighting. None of this creates any kind of dissonance. Instead, it feels in line with the character. âThrow caution to the wind and then, in those moments, thatâs where you find your reward,â it whispers to you.
You already know youâre playing through a manâs self-destruction, the question remains what the exact nature of that breakdown will look like. Perversely, youâre going to have fun doing it. Thatâs because Max Payne 3 boasts incredible set pieces, like where you ride the concussive wave of an exploding water tower in slow motion and need to gun down the thugs on the rooftop below you. Itâs a micro-moment where a tableau turns into a shooting gallery and these sequences never get old.
Those set pieces get balanced by more prosaic but still tense gunfights. The enemies prove to be smart enough to be really dangerous and different factions have different behaviors. The gangs stay in cover for a shorter amount of time and come after you, while the paramilitary outfits you fight will attack from both the foreground and background. I lost count of the times where I was so concentrated on one threat that another thus managed to creep around and get way too close to me. About halfway though the game, I ground my way through the same gunfight in a tight space three times, my attention so focused during the final attempt that I didnât realize I was holding my breath that entire time. And you know what? That exhale into a temporary respite? It felt incredibly good. Counter-intuitively, I made me all the more eager to run into the tapdance of triggers that I knew lay waiting in the next room.
The challenge in Max Payne 3 might drive you to drink, too. For a while, you think there might even be some redemption for olâ Max. Thatâs a driving factor in the single-player, too. Does he deserve it? Can you make him survive long enough to get there? Youâll find yourselves near death without painkillers and, sooner or later, youâre going to jump out behind that cover and find out what youâre made of. Guns have personality, you feel the difference between a .608 Bull and a 9mm, for example, even though theyâre both pistols. Some I wanted to hold onto for as long as I could, others were just implements to get me through the next firefight until I could find another lethal true love. It may feel like enemies are bullet sponges but as it turns out theyâre harder to put down outside of Bullet Time. But youâll need to use Maxâs hyper-reflexes judiciously. Bullet Time gets earned by killing enemies and/or shooting them in specific parts of their bodies. The game always gives you enough bullet time to pull off a shootdodge or a headshot if youâre skilled enough. So, the difficulty feels balanced.
The tension between the safety in cover and the thrill of driving into a hail of bullets makes Max Payne 3 a great adrenaline junkie simulator. That accomplishment carries over into multiplayer, as well. Yeah, you can hang back and assist or pick off enemies from cover but true glory is only found in play Max Payne-style.
As Stephen Totilo noted, MP3 marks Rockstarâs most ambitious implementation of multiplayer yet. Youâll collect burstsâpower-ups like Call of Dutyâs perksâas you progress through a match. Bursts use adrenaline, which you build up by killing opponents or looting dead bodies. Looting also can discover cash for buying weapons and upgrades. The adrenaline meter can be used for either Bullet Time/shootdodging or for Bursts. The Bursts grant buffs like better guns, more health or enemy location awareness and provide strong strategic advantages when used correctly.
https://lastchance.cc/max-payne-3-multiplayer-is-good-essential-and-rockstar-5904303%3C/a%3E%3C/p%3E
But the standouts are the Payne Killer and the Gang Wars modes. The former is a king-of-the-hill style mode where the first two players to cap someone else become Max and his partner Passos, getting more robust abilities and weapons to face off against anyone trying to take them down. Gang Wars weaves a story narrated by Max across four match types, making rival factions fight for turf or deliver packages across the maps. This mode culminates in a winner-take-all team deathmatch where the scores from the previous carry over. If your team screwed up in the missions before the final showdown, thereâs still a chance to come out on top.
Max Payne 3âs multiplayer comes across as impressive and intricate, full of intriguing quirk that will grow in unexpected ways. Iâll be updating this review in two weeks to see how the multiplayer evolves.
âThis isnât going to end well.â Thatâs the key phrase hiding inside all the creative endeavors that identify as noir. The protagonists get beat up, get fingers cut off and noses sliced open. They literally leave parts of themselves on the table or in an alley. And thatâs just the physical part. Other game franchises fit you inside the armored boots of a space marine or give you quips to mitigate the carnage you dole out. And, yeah, heroes may suffer. But not like Max Payneâs drunk, drugged-up ass. You donât want to be this guy.
Noir isnât about heroism, you see. Itâs about failures and foibles and the innermost demons lurking inside human nature that some unlucky slobs just canât outrun. Horrible, horrible things happen in Max Payne 3, many of them because of the title characterâs superhuman ability to fuck things up. Things that made me gasp out loud and avert my eyes. But this game isnât a fuck-up. In fact, itâs anything but. If you get Max Payne 3, youâll see how good it feels to have your stomach heave with this anti-heroâs signature brand of self-loathing and cunning. And then go online and see just how you manage the balance of caution and carelessness with thousands of people trying to do the same. Welcome home, Max. Itâs good to see you again, you poor bastard.