The flashlights look pretty good.
As I went through my notes searching for something positive Iâd written about Medal of Honor Warfighter, that line stuck out to me. âThe flashlights look pretty good.â
They do look pretty good. Whatever lighting magic Electronic Arts has handed around to its subsidiary studios is nifty and authentic-looking. Often, when a guy shines his flashlight at you, youâll think, âWow, that really looks like a guy with a flashlight!â before shooting him.
If only the rest of the game measured up.
The questionably-named Medal of Honor Warfighter is a first-person military shooter developed by Danger Close and published by EA. The Medal of Honor series has become, in most every respect, a flagrant imitation of Activisionâs much ballyhooed Call of Duty series. You play the game from the first-person perspective. You hold a machine gun and shoot bad guys, almost exclusively foreigners. Thatâs about all there is to it.
The video game industry perpetuates a number of tiresome trends, but none is more remarked-upon than the reign of the realistic military shooter. Ever since 2007âs (quite good) Call of Duty: Modern Warfare, the world of video gaming has seen shooter after shooter after shooter after shooter, all set in modern times, all dedicated to the deft recreation of the latest in man-killing machinery. Given the earth-shattering financial success these types of games find, casual observers could be forgiven for assuming that all gamers prefer to view the world through a reflex sight down the barrel of a gun. âDonât be silly young man,â the old woman replied. âItâs reflex sights all the way down!â
Medal of Honor Warfighter has the dubious distinction of being the Ultimate Brown Military Shooter Of All Time. Itâs so brazenly unremarkable, its storytelling so amateurish, its action so rote, that it feels like a master class in middling modern warfare. Put another way: Iâve been playing the game for hour upon hour and the nicest thing I can say about it is that the flashlights look pretty good.
Well, thatâs not entirely true. There are exactly two non-flashlight things I enjoyed about Warfighterâs single-player campaign. First, the fact that you can lean. This makes it possible not only to take cover while engaged in a firefight, but to use it. This is wonderful! As I plodded my way through the repetitive shooting galleries that Warfighter calls âfirefights,â I came to greatly value the fact that I could run up to a corner and peek around it. I would run up to the corner, lean out, shoot some guys, lean back, and reload. And then lean out, shoot some guys, lean back, and reload. It didnât exactly make the game fun, but it was a welcome change from the disorienting ârun entirely out of cover, shoot, run back, reloadâ rhythm of Call of Duty
WHY: Medal of Honor Warfighter is slipshod, uninspired, unpolished, and unfun.
Medal of Honor Warfighter
Developer: Danger Close
Platforms: Xbox 360, PS3, PC (Reviewed)
Release Date: October 23
Type of game: Military first-person shooter, ostensibly based on the real-life exploits of a team of Army special forces operators.
What I played: Completed the single-player campaign in about six hours, played an hour or two of various multiplayer modes.
My Two Favorite Things
A mid-game stealth/driving mission thatâs interesting, at least.
The flashlights donât look half bad.
My Two Least-Favorite Things
The often hilariously dimwitted enemy AI.
Several sections that are far too easy to fail, forcing you to restart at a distant checkpoint.
Made-to-Order Back-of-Box Quotes
âI like beards as much as the next guy, but this is ridiculous.â
-Kirk Hamilton, Kotaku.com
âFor a bunch of special forces badasses, these guys sure canât shoot. Maybe itâs the beards, somehow.â
-Kirk Hamilton, Kotaku.com
âThere will be other opportunities to get into the Battlefield 4 beta, folks.â
-Kirk Hamilton, Kotaku.com
Warfighter also features some pretty good driving. Wait, driving? Yes, driving! At a couple points in the game, youâll wind up behind the wheel of a vehicle, tasked with putting the pedal to the medal (so to speak) and following a prescribed route until a scripted event happens. The two car-driving missions are well put-together (the studio behind Need for Speed helped craft them), and while they donât fit with the rest of the running and shooting, theyâre so much better-constructed that I didnât really care.
During one of those levels, youâre suddenlyâand Iâm not making this upâput straight into a car-stealth sequence and given a glowing mini-map that shows patrolling enemiesâ lines of sight. You then have to escape a locked-down neighborhood by stealthing your car through the streets. Itâs cool! The part of your brain reserved for new experiences suddenly wakes up, stretches out, and blinks: âWhat day is it?â
Maybe Warfighter should have been a driving game. Medal of Honor: Wardriver
It would have been better than the rest of whatâs on offer in Warfighter. The story is a hodgepodge of unconnected ideas that leap and bound with next to no narrative glue tying them together. Itâs not for lack of tryingâthe gameâs writers have made every attempt to weave together some sort of vaguely emotional post-Clancy techno thriller, but by the time the last level rolled around I literally had no idea where I was, what was going on, or indeed, who I was controlling. Every character is a gruff white dude with either A) a beard or B) no beard. They have nicknames like âStumpâ and âVoodooâ and âTickâ and there is no way to tell them apart. One guy wears a hat, but he doesnât turn up until the last level.
This may be a reality of the armed forcesâat least, while watching HBOâs adaptation of Generation Kill, I spent the first four or so episodes unable to tell all the young white guys with short hair apart. But while it may be realistic, itâs not good writingâthereâs a reason that war movies default to clichĂ©s like The Rap-Loving Black Guy and The Big-Talking Texan. Thereâs a reason Call of Dutyâs Gaz and Captain Price wear distinctive accessories. In the heat of the moment, you need to write in big letters for players to be able to read anything at all.
Anyway, the story. I wouldnât make such a big deal out of the story, but EA has marketed the story and its authenticity to an exhausting degree, and so that story demands scrutiny. Here it is: There are some guys. And they have some weapons. And you play as some other guys, who seem to do a lot of intelligence-gathering, considering that theyâre not CIA operatives. Or maybe theyâre working with the CIA? Anyway, they/you have to stop the weapons. So you visit the usual array of first-person shooter locales and shoot a lot of dudes. Youâll shoot dudes in a desert, youâll shoot dudes on a boat. Youâll shoot dudes in a castle, and youâll shoot dudes in a cave. Oh, the places youâll shoot dudes!
https://lastchance.cc/medal-of-honors-authentic-marketing-is-still-a-joke-5940533%3C/a%3E%3C/p%3E
Players are regularly subjected to odd glimpses into the private life of one of the characters, a soldier who, like the others, doesnât have a name. We meet his wife and daughter, whose character models and behavior occupy a part of the uncanny valley somewhere between âWhy is it staring at meâ and âThere are many copies.â At one point, the camera performed a slow-mo zoom on the little girlâs tightly-drawn, hideous visage, and I half expected her to ask me to come play with her forever and ever. Also, the cutscenes hitch and freeze a lot. And most of them canât be skipped.
Back to the action. It just isnât engaging. The artificial intelligence is certainly artificial, but does not feel intelligent. Your teammates will dumbly fire into a wall while enemy soldiers hunker down on the other side, dumbly shooting⊠into the same wall, on the other side. See the video here to get a sense of what Iâm talking about. Often, enemies will just run straight at you without making any attempt to take cover or use any tactics at all. With so many games on the market that feature smart, nimble enemies, itâs increasingly inexcusable for a modern video game to pit players against the sorts of braindead whack-a-terrorists seen here.
Letâs talk about door-breeching. Itâs the strangest thing, how much Warfighter loves door-breeching. (Door-breeching, for the uninitiated: When you and your team kick in a door, toss in a flashbang grenade, and swoop in, shooting all the dudes in the room.) You will breech more doors in Medal of Honor than in every single other first-person shooter combined.
Thereâs even a progression-based minigame associated with door-breeching. Every time you breech a door, youâll have an opportunity to shoot the men on the other side in the head. If you shoot enough men in the head, youâll unlock new ways to breech future doors. (When you say it out loud, you become aware of just how creepy it is.) The oddest thing about all of this is that the various unlockable breeching methods (crowbar, tomahawk (?), knob-bomb) are all slower and less effective than the simple âkick the door inâ option you start with. Strange.
At least the multiplayer isnât as bad as the single-player. Itâs much better, in fact; far more assured, and entirely functional. But it still doesnât feel particularly sturdy, and certainly doesnât bring any distinctive ideas to the table. For the most part, Warfighterâs multiplayer is exactly what youâd expectâteams of players duking it out in a variety of game modes via slightly modified takes on capture the flag, king of the hill, and deathmatch.
Maybe Warfighter should have been a driving game. Medal of Honor: Wardriver
The best new idea in multiplayer is the fireteamâevery time you start a game, youâll be paired up with another player in a two-man fireteam. If you go down and your teammate is still up, you can spawn back next to him or her. Itâs surprising how quickly the fireteams engender feelings of trust and camaraderie, even with complete strangers. Something about having one person to rely on makes things feel more focused and trusting than having a whole team. (Youâll have a team too, mind.)
But the rest of the multiplayer suite is Just Another First-Person Shooter Multiplayer Suite. None of the levels stand out as particularly balanced or fun, and in the maps I played, the âroutesâ felt offâit may be because I havenât learned the maps yet, but I often was at a loss for a place where I could regroup and get a sense of things. Multiplayer is buggy, tooâI saw my share of pop-in and clipping weirdness, and there are reports of players encountering bugs that disable chat and rob them of earned experience. Even if and when that stuff gets patched, Warfighterâs multiplayer doesnât feel nearly robust enough to compete with the likes of Black Ops II, Halo 4, or even EAâs own Battlefield 3. The shooting feels thin, and the action a touch ungrounded. The pinch just isnât right.
Modern first-person shooters are designed for the long multiplayer game; players are actively encouraged to dedicate huge chunks of time in order to unlock the best gear, classes, and weaponry. Warfighter, based on my limited time with it, does not feel like it earns that level of commitment. That said, EA delivered our review copy on launch day (two days ago), so Iâll be spending more time with the multiplayer over the next week or so. I highly doubt that anything Iâll see will cause my opinion of the game to change, but if it does, Iâll update this review.
Somehow, in their misguided effort to create a Call of Duty-killer, EA decided to fully and unironically embrace realism. âThatâs the ticket!â said the man in the boardroom, calling up a sniper-rifle manufacturer to work out a sponsorship deal, âRealism! Call of Duty is so silly, with its Michael Bay antics and its James Bondian storylines. Weâll stand apart by being authentic!â
And yet Warfighterâs dedication to authenticity is ultimately its greatest downfall. These soldiers may spit believable jargon; they may call enemy troops âskinniesâ and effortlessly sling all manner of slick-sounding military acronym. But they never manage to feel like people. Theyâre plastic army men fighting in a ridiculous video game world. Authenticity is more than real-world locations and accurately modeled weaponry. In order to feel authentic, a creation must, on some level, feel human. For all of Medal of Honorâs jingoistic, on-some-level-well-intentioned hollering, it feels as lifeless as an abandoned amusement park ride.
If you have played a military shooter in the last five years, youâve already done every single thing youâll do in Medal of Honor Warfighter, and done it better. The game so epitomizes the thoughtless, drab military shooter that it frequently lapses into inadvertent self-parody. It is lackluster in almost every way. But hey, at least the flashlights look pretty good.