In 1815, having come back for one last bite of the cherry, Waterloo was Napoleonās, well, Waterloo. Could Creative Assembly be risking the same fate returning to the age of muskets and bright uniforms so soon after Empire: Total War?
Napoleon: Total War takes Empire: Total War and applies a new coat of paint to its user-interface and units, placing you in command of Corsicaās most famous son as you recreate his most famous campaigns: Italy, Egypt and his battles against the Austrians, Russians and the British.
Itās a game that trades intimacy for scope and global domination for European domination, so the big question here is, has Creative Assemblyās tinkering been worth it? Or does St. Helena beckon once again for Franceās greatest general?
Loved
Land-Lubber ā I didnāt like the way naval units, particularly naval trade routes, were implemented in Empire. It was tedious, and it was distracting. Because Napoleon features smaller maps, and the ability to move between theatres has been removed, naval units become much less important. Lovers of the high seas will no doubt bemoan this, but I wasnāt one of them, so Iām thankful I can get back to the business of managing taxes and sending men and horses trudging across grassy fields to die.
Battle AI ā The gameās single player AI looks improved over Empireās, with your opponents less likely to commit idiotic charges at your cannons or advance piece-meal into your muskets. There are still a few issues, like the AI using its own command units as shock cavalry, but on the whole, the restraint and unity the computer shows now makes for more compelling single player battles.
Co-op campaigns ā For multiplayer fans, Napoleonās biggest draw is the promise of co-operative campaigns. While I couldnāt extensively test this, due to time constraints on both mine and my āpartnerāsā part, when I could get together for a run, it was great. How often people can find time to spend the hours and hours required to complete one is anyoneās guess, but if you can, itās great fun.
Real Men ā As a history buff, I appreciated the extra levels of realism present in a few areas of the game, a by-product of its increased focus on such a small period of time. Your units now have more precise details to read up on, and your generals and admirals are often the real generals and admirals of the Napoleonic wars.
Hated
Expansion Pack ā Why, exactly, is this an all-new game rather than an expansion like Creative Assembly have normally released for their Total War games? It has, Egypt aside, mostly the same map, only this time itās Europe-only, and even then, itās a lot smaller. It has the same user interface. It has many of the same pieces of voice acting, battles control the same, and aside from new textures your land units behave exactly as those in Empire do. Aside from some cutscenes at the beginning and end of each of Napoleonās campaigns, thereās rarely a time you feel like youāre playing an entirely new game.
Siege AI ā Empire: Total Warās single player mode was plagued with AI issues. The most notable of those, an almost entirely broken means of capturing and defending forts, remains. Itās so broken, in fact, that the option to manually attack or defend a fortification shouldnāt be in the game at all.
Total Extreme Hyper Fighting Edition ā Being a game about Napoleon, when receiving it I wanted to blow off my Total War cobwebs by playing a battle. Specifically, Waterloo. Nope. The majority of standalone, single player battles are locked when you first buy the game, and must be unlocked by extended play. Thatās annoying enough in a fighting game, but especially so here, when the unlock conditions sometimes require tens of hours of play.
When Empire suddenly expired at the year 1800, you knew something was up. That Creative Assembly was holding something back. When Napoleon: Total War was inevitably announced, then, I thought weād be seeing not only a game dedicated to one of military historyās greatest stories, but one that could repair some of Empireās many niggling issues.
Itās such a great shame, then, that Napoleonās step forward brings with it a few steps back. Few of the things from Empire that needed fixing were fixed (naval combat is still a bore, enemy campaign AI still a mess), and many other areas, like most of the gameās centrepiece campaigns, are more limited and less enjoyable than Iād have hoped.
Donāt let the number of āhatedā aspects above make you think this is a game with serious problems. Itās far from it. Itās still a load of fun, a great time-sink, and fans of the series will no doubt find it a blast. Itās just, the best parts of Napoleon ā the graphics and strategic command ā are the same as those found in Empire, which Iāve reviewed already. You can read them there. Compared to that game, this feels like an expansion pack, one that could have done much more with both the man and his wars than the cramped campaigns on offer here.
https://lastchance.cc/empire-total-war-review-a-whiff-of-grapeshot-5172645%3C/a%3E%3C/p%3E
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