Now hereâs the story of a guy named Mario.
Itâs an old story. Youâve probably heard it before. Princess is lounging around, minding her own business. Giant turtle jumps out of the sky. Drags her away. Sticks her in a cage and waits for Mario to follow.
The specifics might change every now and thenâa frog suit here, a toy planet thereâbut the storyâs always the same. Marioâs always going to power up. Heâs always going to make those jumps. Heâs always going to save the girl.
Thatâs not why we play Mario. We play because of the real story. The one thatâs hidden in the details.
***
It would not be unreasonable for you to wonder, when picking up New Super Mario Bros. 2, which is out this Sunday for Nintendoâs 3DS, why it so prominently features the word new. It sure doesnât look new. There are Koopas and fire flowers and raccoon tails and blocks and Goombas and mushrooms. It all looks and sounds much like the first New Super Mario Bros., released in 2006, which by video game standards is almost 400 years old. Definitely not new
Youâd be right to jump to that conclusion. This is not an innovative, boundary-pushing platforming experience like Super Mario Galaxy or even last yearâs Super Mario 3D Land. New Super Mario Bros. 2 is a bedtime story, another incarnation of a timeless set of tales that never seem to get boring. Itâs warm. Itâs familiar. Itâs well-tread. You know exactly what youâre getting.
WHY: Like putting on your favorite sweatshirt or curling up in bed and re-reading a great book, New Super Mario Bros. 2 is a familiar, warm, comfortable story.
New Super Mario Bros. 2
Developer: Nintendo
Platforms: 3DS
Released: August 19
Type of game: Mario
What I played: Eight or nine hours worth of platforming, coin-hunting, and secret-scouring.
Two Things I Loved
Jumping, bouncing, and flying my way through deserts, jungles, and volcanos.
The pleasant cling of collecting near-endless amounts of golden coins.
Two Things I Hated
Boss battles are insultingly easy.
We really couldâve used some new music.
Made-to-Order Back-of-Box Quotes
âNew levels; old stories.â âJason Schreier, Kotaku.com
âCoins? Coins. Coins!â âJason Schreier, Kotaku.com
The story of New Super Mario Bros. 2, like the story of all Mario games, is told in split-second moments. Itâs the little burst of joy that surges through your body when you make a jump thatâs just high enough to clear the next ledge. The sudden brain pulse telling you to dive into that pit that looks a tiny bit out of place. That groan you try to hold back as you enter a new stage and see nothing but a pond and a pipe, a sign that this is going to be one of those water levels where Mario moves like heâs carrying a sack of anvils.
Like all the best stories, New Super Mario Bros. 2 can be enjoyed both in short doses and marathon sessions, although your marathon sessions might not last very long. This is not a large game. There are six main worlds, each of which has fewer than ten stages to play through. Padding this out somewhat are three secret worldsâand I use the term âsecretâ rather loosely, as theyâre clearly marked on your systemâs bottom screenâand a bunch of hidden levels, some of which I still havenât figured out how to reach. Hardcore speed-runners could probably plow through the whole game in mere minutes, though it took me a solid eight or nine hours to get through each level and take apart its secrets.
Really, itâs those secretsâthe hidden little stories you can find in every nook and crannyâthat make this game worth experiencing. While hopping my way through deserts and caverns, I found myself addicted to the thrill of chasing down the optional, hidden Star Coins on every stage. I couldnât stop hunting for secret levels, extra blocks. I re-discovered the joy of accidentally unleashing a vine that could take me to a set of treasure-stuffed platforms in the sky. I gobbled up those tiny nuggets of brain-tickling satisfaction. It was almost like the gameâs designers were talking directly to me. âYou got us,â they would whisper. âNice work!â
Whatâs brilliant about these secrets is that theyâre never unfair. Mario games are crafted to reward curiosity, and this one is no exception. Jump up where it seems like you canât reach something? Thereâs an extra life. Try to slip through a hole in the wall that looks inaccessible? Hereâs a hidden world.
https://lastchance.cc/the-best-super-mario-surprise-ever-made-5934170%3C/a%3E%3C/p%3E
But there are coins everywhere. Big coins and small coins. Coins from boxes and coins from enemies. A box that temporarily turns Marioâs head into a coin-spurting volcano. Golden fire flowers that transform all of your enemies into coins. This is Mario not just for explorers but for wanton number hunters. Same story, different audience.
Itâs a story that could have been told in better ways. Some new music would have been lovely. The bulk of the game is set to a single song. The boss battles are an insult to your intelligence and curiosity, each fight following a simple, repetitive routine that feels like it was thrown in just because Mario games have to have bosses. They donât, do they?
The story of Mario is one that has been passed along for many years now. Itâs the story of secrets and coins, yes, but itâs also the story of a perfectly timed jump off a Koopa Troopaâs shell, of a duck-and-slide through a narrow gap that leads you to a mushroom that will make you grow to screen-sized proportions so you can rampage through a level, splitting pipes in half and knocking down everything you see. Itâs a story about saving a princess. But itâs mostly a story about the things you find along the way.