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The Nintendo eShop exists, yet people are queuing for hours for the Breath of the Wild sequel
Unanimous praise is boring, and quite frankly unhealthy
Respawn knows how to make a game feel good, even if I’d rather be in a different world
EA and Respawn’s amazing and bombastic sequel contains nods to every part of the franchise
These non-canon events are fun, but Starwatch isn’t what I signed up for
Arkane supposedly designed Redfall to be an immersive sim, but heck if I can tell
Respawn and EA’s newest action-adventure game is something special
Killer Frequency sticks you in the middle of a radio-centric ‘80s slasher
Everything feels increasingly broken and expensive, and there's frustration in the air
From the outset, Cal’s wardrobe is expansive and lets you commit fashion crimes—if you’re into that kind of thing
Hayden Christensen is the perfect Anakin Skywalker, and this year’s Ahsoka series could prove that
Harmony: The Fall of Reverie personifies emotions but dehumanizes people
Redfall 's rough launch shows patience for a Microsoft comeback is wearing thin
The tonal dissonance between its cheerful art style and the actual subject matter is impossible to ignore
Midnight Suns has given us great storylines, and with its upcoming DLC, promises a Storm story fit for a queen
The CMA’s decision hinges on cloud gaming tech that no one believes in yet
Support hero Brigitte may be built different from the game’s other women, but her voice lines highlight a worrying trend
There is a dark, looming void in the space where a video game was supposed to be
The in-development RPG is also a mercenary management sim
Disney Speedstorm lets you answer the eternal question: Who would win in a go-kart race between Monsters Inc. star Sully and Mickey Mouse?
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