If I was writing a book of personal gaming records, Iâd mark up a page for the Ouya: New console that stayed in the box, unplayed, longer than any other one Iâve ever had. Three days. Sealed. No urgency to play the tiniest console Iâve ever seen. Itâs so tiny, yet I still wasnât sure I had room for it in my life.
Who asked for the Ouya, anyway?
Many people did, actually. Many people helped crowd-fund it on Kickstarter last summerâ63,416 backers, contributing $8,596,474 (the Ouya people had only asked for $950,000).
Last summer, however, was the season to dream of a $99 hackable Android-based console on which at least a portion of every game would be free.
This summer is reality. And this is the summer when anyone who loves games can decide whether the Ouya makes sense.
For me, this is a summer that already includes an Xbox 360, PS3, Wii U, and PC in my house, all of which can play some very good games. I often carry an iPad, a 3DS and/or a PlayStation Vita in my work bag. They play great games, too. So does my iPhone, which is usually in my pocket. Iâm not hurting for gaming machines or for games. I recognize that maybe the Ouya isnât for me. But, hereâs the craziest thought: maybe it is.
My Ouya had been sent to me by the Ouya people. Iâve interviewed them. And, as game companies tend to do, they sent me hardware to review. This Ouya came in its Dachshund-sized box. It had some games pre-installed on it. That was nice. The Ouya people were making my life ultra-easy. Just start playing and have fun, they were saying. Review this thing.
Unlike other consoles, The Ouya doesnât promise a brilliant future. You get the Ouya for the now.
I carried the Ouya box back and forth last week, optimistic that Iâd play it at work. No, at home. No, at work tomorrow. No, really, at home tonight. Guaranteed.
On day four, I unboxed it and then spent a day carrying the absurdly-small console (Rubikâs Cube, large tomato⊠pick your size comparison) and the systemâs wireless controller. The Ouya also requires an HDMI cable and a power cord with a small brick on it (computer mouse-sized? toddlerâs fist?). That all fit into my bag. And it stayed in my bag for another day.
The Ouya really is easy to resist. This is, for now, one of its big problems.
We are immersed in video games. They are everywhere. If youâre reading this, youâre probably currently using a device that plays good games and youâre probably within shouting distance of a second or third one that does, too. What draws me or you from one to another is the same thing that draws anyone to a device that plays games: the games. What draws people to new game devices is the promise of new games. Day oneâhell, year oneâof owning a Wii U or a PlayStation 3 might be a drag, but you know Nintendo and Sony are eventually going to deliver some instant classics. You can look past the year one clunkers.
The Ouya doesnât promise a brilliant future. It sells at $99 using a less than top-level Tegra 3 quad-core processor (full specs here). As an Android device, it signals that itâll probably be displaced by a better iteration as chip prices go down. Ouya execs have said as much. Thereâs no 10 year lifecycle on Ouya 1.0.
You get the Ouya for the now. You get it for the summer of 2013 and the fall. You get this to wedge it in the gaps of your gaming life or in place of bigger, beefier consoles you canât afford.
You get this console to play the Ouya games of the moment.
You plug it in on day five or six. You get ready, possibly, to play Towerfall, a game that is well worth your time and the most ballyhooed Ouya-debuting game.
These games are tiny. And the first bite is free. So, download, download, downloadâŠAt launch, my favorite of the bunch is Knightmare Tower.
But hereâs the cool/hilarious/progressive/insane/oh-so-Ouya thing: You turn the machine on, sync the controller, connect to the Internet, pick the âDiscoverâ option on the systemâs menu, access the online shop full of games that are all free to download, you start queueing them up with the gluttony befitting a gamer accessing âfreeâ games, and suddenly youâve got this machine full of new games and discover that two of the ones you downloaded begin with levels that require you to⊠park vehicles.
Yes, people, the Ouya is already saturating the market with parking-based games:
That first game, No Brakes Valet, had a title screen that had worse art direction than an NSA PRISM slide. At least the game was kind of fun.
The second, The Little Crane That Could, is only about parking in its first level and is then about using the crane to pick stuff up.
You start playing the Ouya and it hits you: oh, yeah, this really is an Android-based machine. This is mobile gaming come to TVs, people. Meaning, this is the wild west. Good games, bad games, games running on timers before asking you to pay, games locking off most of their content but giving you the first few levels for free.
Look, itâs Canabalt!
And, whatâs this? Hereâs a game that looks like Canabalt! (And is good in its own right.)
Is this a poor manâs Gears of War?
Is this a twin-stick shooter set to dubstep?
Wait. Someone made a twin-stick shooter set to dubstep? Itâs called Dub Wars. I donât like dubstep, and I donât know if Iâd pay for that, but if I can download a twin-stick shooter set to dubstep for freeâsee, the ship only shoots with the music, you only control the aiming, and when the drop hits, enemies better look out!âthis is how the Ouya begins to hook you.
Soon youâre playing Nintendo 64-looking puzzle platform games about a guy wearing a monocle. Itâs Monocle Man!
Soon youâre playing a hilariously hideous gameâgame? âgame?â??âabout bouncing a frog through a city. Youâre then playing this splitscreen and are sure youâll never spend a dime on it. Youâre also sure youâre doing nothing at the moment that helps further the appreciation of great games, but, damn it⊠itâs The Amazing Frog
Super Crate Box, anyone? Thatâs an actual good game.
Mrs. Dad? Not only is it the best-named game on the Ouya, not only is it good, but two people can play on one controller. Three people can play on two controllers.
Bear in mind that these discoveries happen this fast. The Ouyaâs online shop is a buffet and the fliptop plastic container you get to stuff full of games can handle about 5GB of content. These games are tiny. And the first bite is free. So, download, download, download.
And then it happensâŠ
You find a really good game. One you never heard of. Because, this is the wild west, and sometimes thereâs treasure among the varmints.
I give you.. Deep Dungeons of Doom⊠a sort-of-real-time series of role-playing-game battles.
DDoD is also available on iOS, of course, which is the rub for a lot of these Ouya games. The Ouya lets you at least play with a controller. As ifâha haâthese games on the Ouya werenât nearly all still optimized for touch controls and not the systemâs so-so dual-analog controller. Good luck figuring out how to pause half of them.
The killer app for Ouya, theyâll/weâll tell you, is Towerfall. Itâs like Smash Bros. with bows and arrows. Itâs got neat retro graphics (as do, it seems, half of the Ouya games).
Itâs good. Itâs fun. Itâs, Iâll declare, not the most fun game on Ouya. At launch, Iâm giving that accolade to Knightmare Tower, a game so good that somebody already cloned the Flash version of it on iOS. Play as a knight who bounces off the enemies heâs stabbing in order to jump and fly every higher up a tower. Earn money to get better gear to soar higher and attack with more vigor. I paid for this one. Four bucks. (I bought Towerfall, too. It was $15.)
Most of the games on Ouya kept my attention for a few minutes before I moved on. Knightmare Tower hooked me for over an hour, and I had to force myself to stop playing. It stands out as one of the very few satisfying single-player games I found. The systemâs library seems to cater toward couch multiplayer experiences. Hence the love for Towerfall
I have a soft spot for interactive lunacy, and I donât mind downloading some bad games if it costs me nothing. But the Ouya people need to make it more clear that theyâre serious about this platform thing.
The Ouya team may be exploding some preconceptions about what a game console should cost or how its games should be delivered, but there are certain console expectations that they are failing to meet. The most basic one is this: things just need to work. This is the foundational promise game consoles have delivered on for thirty years. Consoles are not personal computers. They might offer less opportunity for technical experimentation but they provide greater security to gamers that any and all games will run well on them. Controllers need to function and function reliably. The console should convey the feeling that itâs built on a stable platform not on a bunch of struts that may or may not have been tightly screwed in.
The Ouya does not feel like a stable, properly functioning platform. Itâs close, but itâs not there.
Its main controller occasionally failed to read my inputs or sent signals to the console that I didnât send. It might have been a game-specific problem or something thatâll be patched out. Who knows? It doesnât bolster confidence.
The consoleâs essential online storeâits Discover areaâis underserved by a worst-in-class internal search engine that only finds games by title and not by developer or any other category thatâd be useful in a marketplace as crowded as this. Donât rely on the genre classifications which lump the systemâs beat-em-up action games with its pinball games, for some reason.
Some games are missing product descriptions or have ones that say nothing informative about the game.
The lack of polish and tolerance of sloppiness on Ouya are the things that most make the console feel cheap.
Games on Ouya inconsistently use different buttons to pause the action and usually fail to signal how to quit them (itâs not intuitive, but double-tapping the controllerâs Ouya button quits games).
One game, which I tried to play solo while a second controller was synced, split the gameâs controls across the two controllers. The sticks on one controller and the buttons on the other controlled the action. Feature or bug, you decide!
The framerate in the Ouya version of Chronoblade is a stuttering mess.
Yes, this is an Android machine. Yes, Android doesnât standardize things the way Apple does on iOS, let alone the way Microsoft, Sony and Nintendo do on proven game consoles. The lack of polish and tolerance of sloppiness on Ouya, however, is off-putting and are the things that most make the console feel cheap. The extent to which things are improvedâthe extent to which the Ouya âjust worksââwill indicate how serious and how capable the Ouya people are about running a platform gamers can support and believe in.
When weâre reviewing games at Kotaku, we endeavor to answer the question: âShould you play this?â When we review consoles, we change what weâre asking: âIs it time for a gamer to get an Ouya? Is it a must-have?
The Ouya sets the bar low with its $99 price tag and its initially-free games, but itâs not even clearing that well enough. There are some good games, but not many. Theyâre hard to discover, donât always work well with the systemâs controller and risk being lost in a mess of substandard attempted amusements that donât belong on your TV any more than they deserved to be on your phone.
The system is a fascinating experiment and can be fun for those for whom $99 isnât much to plunk down for a lark or a risk. Iâm not so sure thatâs who the Ouya was made for. Buyer beware, for now. If the Ouya and its library get betterâand they should given how far this system has come, out of nowhereâweâll let you know.
To contact the author of this post, write to [email protected] or find him on Twitter @stephentotilo