The most rabid player of PopCapās Plants Vs. Zombies series I know sat down next to me as I loaded up Garden Warfare for the Xbox One. After watching me play for five minutes, she stood up, said āIād be so lost playing thisā, and wandered off.
The rabid player in question is my wife-creature, Emily. Sheās played Plants Vs. Zombies on every platform imaginable ā PC, Xbox 360, iPad, iPhone, DS. She loves the free-to-play sequel. She spent months playing the Facebook spin-off, Plants Vs. Zombies Adventures. She collects the toys. She put a Plants Vs. Zombies bumper sticker on one of our cars.
When Emily first heard about Garden Warfare, she was excited. I told her it was a third-person shooter along the lines of Valveās Team Fortress 2, and it didnāt faze her. In retrospect, Iām not sure she knows what Team Fortress 2 is. She simply understood that the people who made Plants Vs. Zombies, Peggle and Bookworm Adventures were making a new game.
Garden Warfare is not Peggle or Bookworm Adventures. Itās certainly not the corridor-based tower defense game she fell in love with. Itās an online-only multiplayer shooter. Itās Battlefield or Call of Duty. Itās the exact opposite of what she looks for in a video game.
If this game isnāt for the seriesā biggest fans, then who is it for?
While Garden Warfare is indeed an online multiplayer shooter, Iām not sure how deeply the property resonates with the fanbase of series like Call of Duty or Battlefield. Despite Plants Vs. Zombiesā roots as a PC title, I donāt expect thereās much overlap between the two player sets, especially with Plants Vs. Zombies 2 releasing exclusively on mobile as a free-to-play, microtransaction-based joint.
I fall in the middle of this Venn diagram, but I am a man of wildly diverse appetites (okay, a weirdo), a proud-but-small group that rarely gets marketed to directly. EA wouldnāt make a game just for us.
So Garden Warfare is not for casual gamers, itās not for hardcore shooter fans and it definitely wasnāt made for a select group of strange people ā who is this game for?
Plants Vs. Zombies: Garden Warfare is a game for everybody else.
Too action-packed for casuals and too bright, colorful and cutesy for hardcore, Plants Vs. Zombies: Garden Warfare is an online multiplayer third-person shooter that spreads its leafy green arms wide to welcome the shooter curious into the fold. The pressure is light, the stakes relatively low, and the atmosphere is competitive in the friendliest sort of way.
The game taps into the magical formula that Valve created years ago with the debut of Team Fortress 2, applying cartoon style and sensibilities to a generally serious genre in order to effectively render it harmless in the eyes of the casual observer. Itās the Saturday morning cartoon to Battlefieldās PBS war documentary.
Thatās a double-sided comparison, mind you. A Saturday morning cartoon may be brighter, lighter and more appealing to the average person, but itās nowhere near as deep, challenging and ultimately engaging as a well-made war documentary. Thereās a lot of style and personality to Garden Warfare, but itās not very deep, nor is it particularly smart.
For starters, there are four character classes for each side of the Plants Vs. Zombies battle (with five unlockable variants for each). The Plants have a pair of units ā the Sunflower and Peashooter ā who do the most damage while rooted in one place. They also have the gameās only melee class in the Chomper, who can do absolutely nothing to the Zombiesā roof-jumping Foot Soldiers when they are elevated. An all Chomper versus Foot Soldier battle would be over quite quickly.
Thereās not much balance to the classes, and while PopCap did attempt to even out some of one sideās special abilities with counter-abilities on the other side, in the end itās just a bit of a goofy mess ā the sort of thing that might drive traditional shooter fans up the wall. For those who donāt care or are blissfully unaware of terms like ābalanceā, a good time is a good time, even if the Chomper just got you for the fifth time in a row.
In fact, being a fan of repetition is a plus when it comes to enjoying Garden Warfare, what with there only being three online game modes and a single offline split-screen multiplayer mode. Thereās good old Team Deathmatch, aka Team Vanquish because āDeathmatchā is scary and half the players are already dead anyway. Gardens & Graveyards is an objective-based mode in which the Zombie team must capture points from the Plant team, leading up to a final confrontation of some sort. Finally weāve got Garden Ops, a mode for up to four players, who as plants must stave off ten random waves of Zombie enemies before escaping in Crazy Daveās flying camper van.
The rule here seems to be that the Plants are always on the defensive, in keeping with the theme of the original games. In another nod to its ancestors, empty flower pots are scattered about the maps in Garden Ops and Gardens & Graveyards, allowing Plant players to grow supportive vegetation to act as additional healing or firepower during heavy assaults (Zombies can grow troops from bone piles in Gardens & Graveyards as well). Itās a far cry from the methodical planting strategy of Plants Vs. Zombies proper, but it might help make players that do brave the new genre feel a bit more at home.
Mind you, in order to plant crops you must first obtain them, which is where the gameās odd Sticker Shop comes in. As players battle through rounds, theyāre awarded coins ā winning a match, killing other players, and reviving dead teammates are just a few examples of coin-earning activities. Those coins can be spent between rounds in the Sticker Shop on largely random packs of random cards. Some cards are weapon upgrades or skins. Some are decorative accessories for character customization. Some are plants to be potted, and the rarest of them all are pieces that come together to unlock variants of the gameās eight playable classes.
The Sticker Shop is a fun idea, but earning coins is soooooo slow you guys. Seriously, Iāve been playing for some 15 hours now, and Iāve only unlocked one class variant, and itās a Cactus, which I hardly ever play. Itās almost a shame EA decided not to allow players to purchase coins for real cash in the game, because Iāve have dropped some cash in a heartbeat.
But that would ruin a major element of progression in Garden Warfare. When a player breaks out an electrically-charged Power Cactus, you know theyāve been through some s**t.
The only other means of telling how good another player performs is their rank. Instead of having rank based on experience points or kills, rank in Garden Warfare is determined by the cumulative number of levels a playerās Plants and Zombies have earned by completing class-specific challenges.
The rank system is actually a cleverly-disguised tutorial, meant to encourage players to play to the fullest of their abilities. For instance, one of the Zombie Engineerās challenges is to use his sonic grenade to stun burrowing Chomper plants. Itās not an arbitrary task ā itās there to teach players that this is what they should be doing all the time. Other tasks might include reviving fallen teammates ā itās conditioning people to be better players. Maybe the game is a bit smart after all.
Ah yes, the review box. Note the hours played and rank achieved. Iāve played for two more hours and achieved rank 23 since I started writing this review early this morning. Despite the wonky class balance and lack of game mode variety, I have managed to sneak in two hours of play while I was supposed to be writing up this review. Even now I keep looking over at my Xbox One, which should probably be moved from my computer desk if I ever want to get work done again.
Thereās just something so compelling and hopeful about this colorful conflict. Itās not just the collectible stickers ā okay, a lot of itās the collectible stickers. But itās also the bright and cheery atmosphere. As with Team Fortress 2, it fosters what I like to call ācartoon confidenceā ā the feeling that I can succeed where I wouldnāt in a more serious setting, and if I donāt then who cares? I am an animated sunflower. You canāt cuss out an animated sunflower. Youād just look silly.
So I play on, not worrying too much about the lack of variety ā surely thereāll be more down the line. The only time Iām really bothered is when the game wonāt let me connect to its servers, which hasnāt happened much since the servers came down for maintenance on launch day. Otherwise I am not only an animated sunflower, but an animated sunflower wearing sunglasses ā even my aloofness is adorable.
Some may call it Plants of Duty; others Battlefield Vs. Zombies. I like to think of Plants Vs. Zombies: Garden Warfare as Fisher Priceās My First Online Multiplayer Shooter. It may not have all the functionality of the real thing, but itās vibrant, flashy, covered with stickers and gets the point across.
Emily still wonāt play, but she likes to watch it. See? Saturday morning cartoon.