If you think about every major video game publisher whose games you ever played, certain staple characters may come to mind. Recalling those characters might even bring a smile to your face, and remind you of the fond memories you had playing as each of them.
So letâs take all those memories and all those characters, and put them in one room together and make them fight. Thereâs something pleasantly delightful about seeing your favorite PlayStation protagonists out of context and beating the hell out of each other.
And thatâs exactly what PlayStation All-Stars Battle Royale is all about.
PlayStation All-Stars Battle Royale is a fighting game. But itâs not a fighting game in the way you remember Street Fighter or Tekken. For one thing, you can have up to four players fight against each other. And thatâs the beauty of a brawler like this one, especially if you have every player in one room to match smack-talk to the virtual smacking. If a traditional fighting game is about relying on the choreography of button combinations, a brawler like PSAS is about jumping on each otherâs heads and throwing each other around. Itâs chaotic, itâs fun, itâs a little bit silly.
WHY: You get to beat up your favorite PlayStation characters on some really wild maps.
PlayStation All-Stars Battle Royale
Developer: SuperBot Entertainment
Platforms: PS3
Released: November 20
Type of game: Brawler
What I played: Every character, every map. Against the AI and/or friends over roughly 7-8 hours.
My Two Favorite Things
Amazing third-level Super Moves that really make each game shine through the character thatâs repping it.
Wacky and wild maps that burst into even wackier and wilder maps halfway through the battle.
My Two Least-Favorite Things
Not enough maps.
The campaign is boring and too easy.
Made-to-Order-Back-of-Box-Quotes
âCan something be pretty, silly, violent, and beautiful all at once?â â Tina Amini, Kotaku.com
âApparently âhandsomeâ does not necessarily equal âgood fighter.â Dammit. Sorry Drake, but youâre going to have to die at the hands of a fat, princess butt.â â Tina Amini, Kotaku.com
But thereâs also a singleplayer campaign component to this multiplayer experience. The campaign feels more like a tutorial, getting you used to how your character plays, the rules of the game, and fighting against three people at once by scaling it upwards from just one. The campaign is yawningly easy, but it is a good place to get your feet wet. What kept me repeating the campaign over and over again, though, was to watch each characterâs intro and outro scenes. Theyâre like mini-storylines, setting up everyoneâs motivations within the context that youâre familiar with seeing them in. None of these are particularly significant. None of them blow my mindâthough some are definitely better executed than othersâbut curiosity got the better of me. Whatâs Kratosâ motivation for fighting in this league? What does Big Daddy get out of this? Howâd they convince Nathan Drake to participate?
The game isnât about the campaign, though. Itâs about the characters, and the maps that take advantage of some really significant setpieces or even events from each game referenced. Every level is wacky and wonderful, and constantly shifting into wackier and more wonderful environments. Though every map acts as the battleground where youâll face off against friends, theyâre also there to attack you. Youâll have to be mindful of the map hazards even as youâre fending off your friend roleplaying as Fat Princess. Levels will spontaneously combust and break away to reveal some new background action. Maybe youâre bouncing on sun-colored flowers, or trying not to fall off a map that is the opened door of a cargo airplane mid-flight. You even get to fight in a city in the sky (a reference to the upcoming BioShock), and other maps send Songbird to attack you. The maps are all alive, and just as active as you are bouncing and slicing inside them. The only downside to these maps are how few of them actually exist. I love their creativity, but the fuel to their flame runs out quick.
PSAS is a fun brawler game. But its beauty is in the details. In how the game incorporates references to all the PlayStation titles it features in one bundle. Itâs in the maps, the very short cutscenes, the charactersâ special moves.
Playable fighters in PSAS can be judged like any other fighting game. My favorites might not end up being your favorites. I loved Evil Cole from Infamous, for instance, but wasnât a big fan of Sweet Tooth. Twisted Metalâs character moved too slowly and his hits felt too difficult to direct. Big Daddy has an amazing third level Super move, but he relies on strength as opposed to speed, which isnât too much my style. I prefer springy characters that use swift movements and are always on their feet.
So Nariko, Cole, Raiden, Kratos and Dante were all favorites of mine. Maybe you prefer characters with sillier moves, so Fat Princess, Toro and Sackboy are probably more your flavor. Regardless of who you choose, theyâre all interesting to play, at the very least to witness each of their first, second and third level special moves. To make this game work, to really evoke the feeling of each characterâs game that theyâre meant to represent, every detail should work towards the theme. The special moves really bring out each game reference. Itâs a bonus that theyâre mostly creative, and some even creatively animated.
You see that kind of variety between each character even in something as simple as a throw move. Your fighting style isnât limited to just three buttons. You can combine a direction and a hit, choose to throw in one of three directions (and therefore styles), and string attacks together for seamless combos. Some charactersâ strong suits are in long range versus short range, and others rely on traps (like Sackboy). The PlayStation characters that were made more blatantly for fightingâlike Cole, Dante, Kratos, etc.âfeel more fluid and their actions feel more fleshed out. It makes senseâthereâs more to work off of when designing their brawling abilities. In fact, a character like Cole plays so well that I could see him in a traditional 1vs1, arcade-style fighting game.
A big component to brawler games are the items found randomly on the map. Items can drastically change an experience, even dictating your priorities (namely, a shift of focus from cornering your friend of six years while they yell at you to stop using that same move over and over you bastard). The second I see the comically-sized cod (or whatever the hell fish it is) on the map, I dart straight for it, because seriously nothing is funnier than slapping someone in the face with a fish. This goes for real life, too. I was surprised to find just how powerful the fish-slapping technique is, as well. It sends people flying. As does the chicken (yes, thereâs a chicken). And when youâre playing a brawler with three friends in a room with you, donât you want even more ammunition to tease them with? What better way than to remind your friend that you just slapped them in the face with a chicken? A CHICKEN.
While playing PlayStation All-Stars Battle Royale, I had a weird feeling I couldnât place. The game is designed well, and theoretically I like it quite a bit, but something seems to be missing. Is it that itâs releasing during a time that a sea of games are washing over us in a panic just before the craze of holiday gift-buying? If you asked me to compare, Iâd say hold out and play those other titles you undoubtedly have on your wish list. But itâs not quite because of the pre-holiday rush, the busiest time of year to be a gamer.
I decided that it had to do with how much content is currently available. PSASâ strengths are in the characters, and how they play. Though it can feel like a mixed bag, there are definitely gems in there for everyone. But as it stands, you can burn through the map and even each characterâs campaign with little effort. Even map items are few, and so itâs easy to lose the spark of curiosity that I began the game with. That doesnât mean that PSAS is a bad game by any means. It just means my guess is that youâll tire of it soon without constant content updates.
Brawlers are the silly brother of fighting games. Maybe youâre not terribly proficient with fighters. Maybe you go to arcades and would love to approach the unoccupied joystick, but that one dude has the most fierce look on his face that you just know heâll end up wiping the floor with you. Enter a game like PlayStation All-Stars Battle Royale, where itâs much easier to get a handle on each characterâs moves, and therefore a lot more accessible to all sorts of players. The next time your friends are around and not too keen on versing you in a fighting game for fear of embarrassment, you can tell them to rest assured knowing that this brawler is fun and accessible. And they may even catch a reference or two that gets them smiling for the recognition.