Fallout: New Vegas will ask each and every one of you a very simple question: If a game breaks every 10 minutes, can you still enjoy it?
And itâs a tough one. Because when Fallout: New Vegas â a sequel of sorts to 2008âs Fallout 3, only this time you play as a courier shot in the head, left for dead, and caught between warring factions in a western post-nuclear wasteland â is humming along, and youâre charming gangsters, clubbing mutants and exploring abandoned rocket factories, itâs a blast. Your answer is âyesâ. But then the game will crash. Or your companions will disappear. Or an entire room full of people will draw their guns and run around shouting âHowdy!â, and you have to ask yourself the question all over again.
Ideal Player
Somebody who has the time to sit down and spend 60-80 hours on a video game, and the sheer force of will to spend much of that trudging over a bleak, desolate landscape performing sometimes ridiculous errands.
Why You Should Care
Mostly because itâs a new Fallout game. Also because there are so many games on the market now that are over and done with in 4-6 hours. Fallout: New Vegas, on the other hand, is a role-playing game that you can really sink your teeth into. If youâve got the time â and more importantly the patience to overlook the gameâs technical âcharacteristicsâ â New Vegas has the missions to keep you busy for months.
Itâs like Desert Bus, only with guns.
Wait, this wasnât made by the guys who did Fallout 3? Nope. Fallout 3 was developed by Bethesda, the team behind the Elder Scrolls series. Fallout: New Vegas, on the other hand, has been developed by Obsidian. Itâs a team that specialises in making sequels to other peopleâs games, but is also home to former Black Isle Studios vets, the original developers of Fallout. This is both a blessing and a curse. Itâs a blessing in that theyâre so good at getting under Falloutâs skin that you wonât even realise the switch in developers, but itâs a curse in that many of Fallout 3âs (and Oblivionâs) flaws are along for the ride too.
And what flaws are those? This engine, despite being capable of some amazing vistas, is also busted at a fundamental level. Plastic-faced people, archaic character animation, dodgy AI path-finding, unreliable mission structures, misplaced map markings, these things â which let you down in Oblivion and in Fallout 3 â will let you down in this game as well. Youâll even run into game-breaking glitches like becoming stuck in the terrain. When you have to hard-save a game every five minutes for fear of it crashing or trapping you, there is a serious problem.
Ungh. Anything else? Sadly, yes. Obsidian was stuck with the engine, but many of New Vegasâ other problems canât be blamed on an outdated piece of technology. The gameâs voice-acting is woeful, undoing some great writing from the team, but my biggest problem with New Vegas is its size. The fact itâs a lot bigger than Fallout 3âs map may seem like a positive, but Bethesda knew that a dreary, post-apocalyptic world isnât exactly a joy to traverse. So they kept Fallout 3âs world compact, and kept it interesting. New Vegasâ expansive desert is justâŚboring. And when youâre forced to trudge over rocks and dirt for up to 10-15 minutes at a time on a quest, it becomes really boring.
OK, stuffâs busted, but what if I donât care about any of that? Is it more Fallout 3? Yes. This is basically an enormous expansion pack to Fallout 3. The interface, the menus, even many of the textures that the buildings and âdungeonsâ are made of come straight from Fallout 3. The missions feel the same. The characters feel the same. Many of the items and weapons youâll find are the same. You like Fallout 3? This is more of that. Youâll love it.
And the nuts and bolts? Mechanically, this is an improved game over Fallout 3. Tweaks made to the VATS targeting system and the gameâs âiron sightsâ shooting perspective make combat more enjoyable. You can now craft your own modified weapons and food/chems, which is a fun little distraction. The main quest also felt like it took a lot longer to complete (over 20 hours), though this is padded by some ridiculous fetch-questing late on. Thereâs also a âhardcoreâ mode that promises to truly recreate a wasteland experience by forcing the player to eat, drink and heal properly, but itâs too leniently implemented to be as satisfying as the name suggests.
Fallout: New Vegas In Action
The Bottom Line
Like Obsidianâs other big-name sequel â KOTOR 2 â Fallout: New Vegas is a divisive game. So much remains of what made Fallout 3 special, from the ridiculous cast to the joy of exploration, that there will be many willing to overlook all the bugs and glitches in favour of the weight of content that lies beneath. Those who were hoping for more than a mission pack to a 2008 game built on a busted 2006 engine, however, may find new Vegas to be quite literally a wasteland.
Fallout: New Vegas was developed by Obsidian Entertainment and published by Bethesda for the PC (version played), Xbox 360 and PS3. Retails for USD$60. A copy of the game was given to us by the publisher for reviewing purposes. Completed main quest as a man with a beard who liked to shoot first and ask questions of the dead later.