Itâs hard to know whether the makers of Vanquish take their game, a brash, testosterone-gushing space fight against hundreds of mindless Russian robots, seriously. Straight-faced or not, Platinum Gamesâ Vanquish is seriously entertaining.
Players step into the jet-powered Augmented Reaction Suit worn by chain-smoking hero Sam Gideon to take down a Russian terrorist group. The Order of the Russian Star has just launched an attack on the United States from space, to which a team of beefy space Marines and one super soldier named Sam must respond. What follows is a series of flashy gun battles set at hyper speed on board a massive space station, with players pushing the experimental ARS suit to its limits. Third person shooters have never been this blisteringly fast.
Ideal Player
The shooter fan looking for something a little different in their library of gun-heavy games, perhaps with a touch of quirky Japanese design. The hardcore player who judges a game not by the length of its campaign, but how much complexity lies beneath the surface. People who are still sore about God Hand review scores.
Why You Should Care
The director of Vanquish is Shinji Mikami, the same man responsible for action greats like God Hand and the Resident Evil series.
Okay. So itâs fast. Is Vanquish any fun? Definitely. Sliding around the battlefield at ludicrous speed, then popping from cover to cover and gracefully dodging torrents of bullets while engaging in rock solid gun-play feels fantastic. Vanquish controls splendidly, featuring a cover system that boasts the ideal amount of âstickiness.â Youâll face many of the same enemy types again and again, but Vanquishâs speed and smoothness help alleviate any tedium that may set in.
Casshern and Friender, the inspiration behind Vanquish, appeared in Tatsunoko vs. Capcom for the Wii.
Whatâs the deal with the ARS armor? Sam Gideonâs super-suit does more than just look snazzy. Itâs rocket powered, letting players slide at screen-blurring speeds. It can also dissipate the damage Sam takes during battles, features its own built-in transforming gun (changing from shotgun to sniper rifle to machine gun in a blink), and can slow-down Samâs perception of time. That âbullet timeâ effect has been used in games like Bayonetta and Viewtiful Joe, close relatives of Vanquish, and it works well here. The rub? All of the suitâs super-powered features draw from the same energy meter. Tax it too much and the ARS armor will overheat, leaving Sam vulnerable. The suit also lets Sam punch.
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So stick to the guns then. Fortunately, the weapons in Vanquish are varied, interesting and upgradeable in a clever, thoughtful way. Your standard rocket launcher, sniper rifle and machine gun are here, but Vanquish also tosses in a weapon that spits out razor sharp discs and one that emits huge orbs of energy. Players can ârank upâ their guns by picking up duplicate versions of what they already have equipped. With Vanquishâs limited armoryâthree guns at a time only, pleaseâit makes for some interesting tactical considerations.
Gameplayâs good. Got it. Howâs the rest? The graphics are amazing, generally moving at a good clip, even when huge robot bosses, infantry, missiles and bullets frantically fill the screen. Story-wise, Vanquish feels as smart as, say, the movie Predator. The gameâs lead protagonists are both gruffly voiced dudes fueled by a steady diet of whiskey and cigarettes and testosterone. They quip with great or corny one-liners, cracking wise with references to Roombas and eBay. The whole thing is a bit lunkheaded, but never got in the way of enjoying Vanquishâs stronger suits.
Yes, but is it short? Vanquish wonât take you long to burn through, if thatâs how you play your video games. The play clock on my first run through was about six hours. Actual play time was about nine. Vanquishâs content is on the thin side, as many of us are used to multiplayer and co-op and more, not a five act campaign and Tactical Challenge mode that delivers wave after wave of Russian robot attacks. For those players looking to see an ending, Vanquish is disposable entertainment. For the action enthusiast looking for combat depth and self-improvement through repeat play, Vanquish offers much more.
So are they serious? Hard to tell. Vanquish, at times, implies both mockery of and homage to games that have come before itâGears of War, Metal Gear Solidâwhile also making allusions to classic sci-fi fantasyâPredator, The Empire Strikes Back, Casshern. Is Vanquish a spoof of these staples that appeal to boys and men, or is it simply a goofy tale of evil robots and the hulking soldiers who live to deliver cheesy dialogue? I donât know, but it adds to Vanquishâs appeal.
Vanquish In Action
The Bottom Line
Vanquish is a stylish, speedy spin on the third-person shooter, full of fast, furious action; big, memorable boss fights; and fun, but familiar, blockbuster set pieces. Unfortunately, itâs also distressingly barebones in content compared to many of its peers. But if youâre looking for a quick burst of rocket-fueled fun, with plenty of challenge to boot, particularly on âGod Hardâ mode, Vanquish delivers a full clip.
Vanquish was developed by Platinum Games and published by SEGA for the Xbox 360 and PlayStation 3, released on October 19. Retails for USD $59.99. A copy of the game was given to us by the publisher for reviewing purposes. Played through the story campaign on Normal difficulty on Xbox 360. Test Tactical Challenge modes.