If you’ve read our Batman: Arkham City Gut Check, you’ll see that what most impressed Team Kotaku about the sequel is how Rocksteady Games scaled everything from their initial Bat-outing to be bigger and better. At this year’s New York Comic-Con, I had a chance to ask game director Sefton Hill how he and his colleagues at Rocksteady approached their second go-round with Gotham’s grim guardian.
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You can contact Evan Narcisse, the author of this post, at [email protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.