Clearly this is a āthing.ā But why? As one Kotaku commenter pointed out earlier today when talking about the Source version: āAll they did was take Jack Skellington and remove the face.ā Itās hard to argue with that. So, what caused Slender to become such a sensation?
The Meme
The āSlender Manā meme has been around for a good long while. Images with the Slenderman photoshopped in turned up in this (super great) 2009 Something Awful thread, along with spooky backstory. The whole thing proved to be irresistible. As a child of the 80ās and 90ās, I watched a lot of Unsolved Mysteries. These pictures take me back to that show, watching as Robert Stack intoned over creepy black and white images of some unknown monster.
The Slenderman is really cool. Thereās just something neat about monsters who dress nicely:
The Gentlemen on the classic Buffy episode āHushā werenāt just the coolest monsters of the week that show has maybe ever had, they were genuinely scary in a way that Buffy rarely was. Their lookābald head, black suitsāchannels many of Slendermanās attributes. Thereās something unnerving about when evil shows up in evening wear.
Then thereās āMarble Hornets.ā For me, the Blair Witch-style YouTube documentary is what really pushes the entire Slenderman thing to a new level. As fun as it is to check out spooky photoshopped images, it is infinitely spookier to watch an entire āfoundā documentary featuring Slendy himself.
Itās the silence that does it for meāI first watched this in the dark, wearing headphones, until I realized āWhat the hell am I doing??ā and stopped watching. The silence matches perfectly with Slendermanās defining attributeāhe has no face. And that, I believe, is the single scariest thing about him. Not his oblong proportions, or propensity for turning up in the margins of your family portraits. Itās the fact that he has no face. He is unknowable, and therefore there is no pleading with him, no bargaining. He is here for you, and thatās all there is to it. Not only is it easy to fear the Slenderman, itās easy to make himāphotoshopping or drawing a guy with no face is a piece of cake, relatively speaking, and so images of Slenderman are much more consistently scary than many other characters.
The Game
Iāve played through Slender (which now goes under the full name Slender: The Eight Pages) a few times now, and Iām fascinated by how it manages to be so effectively scary. (Reminder: You, too, can play the game for free right now. Go on, be brave.)
Much has been made about the important role imagination plays in horror. A playerās imagination will always be more powerful than even the most impressive, high-resolution graphics. Thatās doubly true in horror games-itās what we donāt see that truly frightens us. Slender is simple, even crude, and yet itās so consistently scary. Thatās mainly because itās surgically precise in how it inspires them. Itās a simple game, broken down into a few simple elements:
Players are in a closed-in park in the dark.
Players are armed only with a flashlight.
The task is to recover eight notes without dying.
The notes contain vital information about Slenderman.
You can only run so far before running out of breath.
There is no way to escape the park.
If you look at Slenderman for too long, you go insane and die.
Thatās about it. And yet each of those elements exists solely to make the game scarier. You canāt fight back, you can only run. The notes, scrawled in pencil, drip with portent: āDonāt look⦠or it takes you.ā (Early on in Dead Space, the phrase āCut Off Their Limbsā is scrawled on the wall in blood. Slender is scarier than Dead Space.)
The whole thing channels the fantastic Amnesia: Dark Descent (whose developers, by the way, just published a cool retrospective on the last two years since their game came out). Youāre helpless, and hunted. Youāll have to run to survive. In particular, the ādonāt look or youāll go crazyā mechanic is lifted straight from Amnesia
But just because itās not an original idea doesnāt make it any less effective. Some of the scariest games of all time feature a single terrifying adversary, or at least a single main adversary at a time. Clock Tower, Silent Hill 2, Haunting Ground. Thereās just something scarier about being hunted by a singular being with a singular focus, rather than a horde of beastiesāitās why zombie games are typically more action-packed, while purer horror games give you a single adversary.
Yet when I see images of Slenderman taken from the game itself, he looks so silly, like a LEGO character or an inflatable dummy of Munchās āThe Scream.ā How can this guy really be all that scary? It comes down to focus, for meāthereās no story, no unnecessary mechanics, no fat. Slender gets right to the point; every signal is telling you to be scared, and so you are scared.
Itās also worth noting that Slender was so low-budget that it lost the padding, shooting, combat and action histrionics that can unmake many big-budget horror games. Like many of the scariest low-budget horror films (heck, including The Blair Witch project and Marble Hornets), Slender canāt afford to show you too much, and winds up being stronger for it. Plus, it makes sense that a truly scary game would exist outside of the big-budget AAA development scene. As Iāve written before, horror just isnāt mainstream, and thatās probably as it should be.
https://lastchance.cc/horror-is-not-mainstream-5927923%3C/a%3E%3C/p%3E
And of course, a good deal of Slenderās success is because of timing. It landed at just the right momentāthe hype around Amnesia had finally cooled, and we hadnāt had many jump-out-of-your-pants game in a while. And all the while, the Slenderman meme was just begging to go mainstreamāthe game was the perfect catalyst.
If you still havenāt played Slender: The Eight Pages, download it and check it out. Slenderman has existed for a long while now, but only in photographs. At long last, heās finally turned his full attention on you. Good luck.