Thereâs a part early on in Metal Gear Rising: Revengeance where youâre going to want to give up. Please donât.
Itâs not your fault that you might be stuck; Itâs Platinumâs. And donât worry, youâre not the only one. Myself and Kotaku colleagues Kirk Hamilton and Chris Person all hit the same ridiculously hard moment and had the same reaction: âWhat the hell, Raiden? How the eff are we supposed to get past Blade Wolf?!â
The three of us talked about it in an e-mail exchange over the weekend and, while we all like the game, our discussion highlights some of the stupefying design choices that make Revengeance feel more obtuse than it should. So, resist that impulse to fling your controller across the room and read the following exchange between Kirk, Chris and me. (Note: We all played on the Xbox 360.) It might help you out. If nothing else, youâll know that youâre not alone in screaming at the screen.
https://lastchance.cc/metal-gear-rising-revengeance-the-kotaku-review-5985250%3C/a%3E%3C/p%3E
Kirk:
No bullshit, I need help with Metal Gear Rising. I canât even get past the first actual fight where you have to defeat the two two-legged walker guys. What am I missing with this combat system? Is it about relying on counters? Is there a way to move quickly from target to target? I feel so slow and ungainly, and I canât keep track of what the eff is going on. I keep getting blindsided and countering feels very touchy. But, for some reason I canât do the damn VR training missions because theyâre locked past number 3.
Is there really no dodge button?
Tips would be welcome! Explain to me how this game becomes do-able.
***
Evan:
First off: the game is terrible about teaching you its systems. I have a whole graf about that in the review.
So, this is the Blade Wolf boss fight youâre talking about? If so, then, yes, thatâs mostly a parrying fight. Normal parry is direction + X, I think thereâs one that just neutral (no directional input) + X and you have a dodge move thatâs A+X that should help. You will screw yourself in the fight if you try to do too much.
Also, you should have enough health refreshes to win out. They can kick in automatically if you select the repair nanopaste (all the way to the left, and then up or down until you find it) in your inventory.
I took out the two Walkers by just doing jumping, running slash attacks.
That Blade Wolf fight is unconscionably hard for how early it comes and how little you know about actually playing the game at that point. I played it for two nights straightâwailing all the timeâuntil it clicked. But, it makes the stuff that comes later feel easier by comparison.
This game isnât as good as DmC when it comes to combat switching, whether itâs targeting or weapons. But itâs kind of more timing-based, especially with the parry. So, keep all of that in mind.
***
Chris:
Metal Gear Rising: Revengeanceâs system is so cryptic and confusing itâs not surprising that youâre feeling stuck. The game literally explains nothing to you and that part of the game is particularly punishing.
Parrying is everything. Directional parrying specifically. Dodging and blocking arenât really your friends. When the screen illuminates red, press the directional button towards the attack and press x, this will allow for a brief window where Raiden parries. The game will then sometimes allow you to go into Blade Mode and cut off all the limbs.
Thereâs actually a kinda real dodge in this game. Itâs the X+A button upgrade move. What the game DOESNâT explain to you is that it actually functions as a side-step parry attack and not just a jump-back move. So try directional button+X+A when an attack is going down against you. Raiden will side-step and parry.
You can also save in this game at any time, anywhere by talking to the blonde woman in the codec conversation. I guess they thought this was a cryptic Kojima joke.
Pressing up enters you into a scanner mode (Something they ALSO donât tell you about until later). This not only reveals enemy heat-signatures, but also treasure chests and destroyable walls.
You can target lock-on with right-bumper. (They ALSO donât tell you that.)
Left and right on the d-pad will allow you to equip and select secondary weapons (Grenades, Rocket Launchers) and left bumper will allow you to use them.
Pressing down directional button on the d-pad will let you use a health pack. Whoops, that was probably important info too.
Blade Mode energy is underneath your health. It is replenished by ripping out the spines of enemies and by simple attacking. Half of the challenge is recognizing when you can slice enemies apart and when you canât.
A really simple dial-a-combo if your blade mode energy is up is to do the sliding ninja-run attack then entering blade mode. It should allow you to quickly cut up normal enemies fairly quick if youâre good at it, while at the same time replenishing your energy.
You can cut off specific limbs by aiming with the right analog stick. This is important if you see an enemy with a red left hand, but also if youâre trying to specifically cut through a core to get at their spine. Itâs not as fast as button mashing, but itâs more precise. Also, you get different point values based on HOW you cut up the enemy.
Evan and I were talking about this a lot. I know the fight specifically, but believe me that the game does get better when you figure out exactly how the hell to play it.
That said, in the words of Dan Savage, âit gets betterâ.
***
Kirk:
You guys are lifesavers because holy frack, some of this is CRAZY that they donât tell you.
You can hit âdownâ on the d-pad to replenish health? You can set it to automatically replenish health?? Thereâs an unlockable dodge move?
Jesus Christ! How do they get away with not telling you any of that, then pitting you against such a tough boss?
I was actually stuck in the first fight against the two robot walkers, but NOW Iâm stuck in that boss fight. Iâll try to use all the stuff you guys said and try again.
I canât believe thereâs like⊠seriously one fight against two dudes, then suddenly youâre up against huge monsters and bosses. Looking forward to the pacing evening out, but then again, this is a Platinum game. Their pacing is a bit different.
Yeah Iâd imagine it gets betterâI mean I love the sheer audacity of the game, and it makes me want to replay Bayonettaâbut yeah, I also think like, damn itâs not a bad thing for a game to welcome you a bit like DmC does.
***
Chris:
I kinda feelâŠmixed about how they decided to not tell you these things. On the one hand, I have an absurd love of Ninja Gaiden for the Xbox and God Hand for the PS2, so a lot of the âYouâll kinda just have to figure this crap out for yourselfâ element dovetails with both of those experiences as well as Kojimaâs love of self-discovering things about the game. But for the most part, it comes off as lazy, confrontational design.
Man, God Hand. This game reminds me a lot of God Hand