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Mario In Unreal Engine 4 Just Ain’t Right
Would you look at that. Turns out the uncanny valley works both ways. YouTube’s Aryoksini , the guy behind the Blender version of Super Mario 64 from last year, demonstrates why we like our Mario games in colorful cartoon kingdoms and not realistic office buildings, kitchenettes and museums. Aryoksini rebuilt the Mario animations from scratch…
By Mike Fahey