Gears Tactics, the new strategy game out today for PC, adds some brains to the famously brawny series. Yes, you can still shoot baddies to a pulp and chainsaw Locust with abandon. But under the veneer of blood, sweat, and protein shakes, youâll need to do some serious thinking to get through battles with your troops intact. The following tips should help you do less thinking.
Learn how the sightline works.
The core concept of the sightline is simple enough: As you move units around, youâll see a white line pop up between that particular unit and any enemies it can take a shot at. Before you commit to a unitâs placement, keep this in mind.
But there are some subtleties to be aware of. The fainter the line is, the lower your shot percentage will be. If itâs a dotted line, that means youâll have a bad shot: 40 percent chance or lower. And if thereâs a perpendicular crosshatch, you might have an obstruction, which wonât affect the percentage chance of landing a shot but might result in you hitting something, or someone, else. Get your teammates out of the way! (Yes, thereâs friendly fire.)
Bullets can go through enemies.
One of the gameâs most truly bonkers mechanics is the fact that bullets can go through enemies. If you can line up your sightlines so two are overlapping, one shot should hit both people in a row. This works with all guns but is most effective with a scoutâs shotgun or a heavyâs mulcher (Gears-speak for minigun).
Similarly, you can miss shots entirely and still wrack up some kills. Few things are more satisfying than lining up a medium percentage shot, missing completely, and hitting the enemy right next to your target. Again, get your teammates out of the way!
Letâs talk about healing.
There are few classes in Gears Tactics more essential than the support class (combat medics who take the âcombatâ part a little too seriously). Their stim ability is essential for healing injured teammates, and has a generous range, but you should know itâs not infinite. Some other healing abilitiesâincluding the superpowered recovery patch, which heals one teammate a fixed amount for three turns in a rowâhave an even shorter range.
When a unitâs health drops to zero, they wonât die on the spot. Theyâll be âdowned,â at which point you have a chance to move another soldier over and revive them. (Once per level, they can use a second-wind ability to get up on their own.) When a unit comes back from a downed state, you can only heal them up to 75 percent of their max health. But be careful, because the game will still let you go ahead and use stims, healing patches, and other recuperative abilities on them.
Downed people arenât useless in (some) side quests.
For the most part, side quests in Gears Tactics are straightforward. Then there are supply missions, which add an extra wrinkle of strategy to the game. In these missions, there are two king-of-the-hill-style control zones. At the end of each turn, youâll get a point for each one you control. If your enemies control any, theyâll get a point. Your goal is to score 10 points before the enemy can score five. But, get this, even downed units can help. If one of your Gears is downed inside a control zone, theyâll still be able to score you a point, which is especially helpful if you need to nab just one more point yet donât have the action points remaining for a revive.
Keep an open recruitment slot.
As you beat campaign missions, youâll get more room in your roster to recruit more troops. It can be tempting to fill up your company to the brink. Donât do that. Instead, always keep at least one slot open. That way, if you come across a randomized Gear whoâd kill it on your team, you wonât need to dismiss that faithful sniper whoâs been with you since the third mission.
Donât sleep on the customization options.
All of the troops you recruit are totally randomized, right down to their name. Sometimes, this results in troops named Brett âBusterâ Johnston who have dumb haircuts and patchwork eyepatches. But you can change all of that. Even though this is a game about shooting, shooting, and shooting, you shouldnât neglect the customization options. Theyâre impressively robust.
For starters, all customization is gender-neutral. Any unit can wear any hairstyle, facial hairstyle, or piece of clothing. Whatâs more, every piece of armor can be colored, and you can even fine-tune the sheen from more than a dozen options. And best of all, thereâs no shortage of offensively bright neon options. Words canât describe how much literal color this brings to the notoriously gray Gears table, so hereâs a visual reference. Would you rather your team look like this:

Or like this:

Thought so.
Of course, thereâs a practical application here. Make like Kotakuâs Zack Zweizen and color-code your team by class. This way, at a glance, if you see someone decked out in firetruck red, you know theyâre a sniper. That person in Casablanca blue? Theyâre a heavy. Itâs an easy trick that helps you reacquaint with the battlefield situation in a heartbeat.
Donât waste action points on opening chests.
This might seem obvious to some players, but I sunk an embarrassing amount of time into this game before realizing it, so let me save you the trouble.
In most levels, youâll come across chests that can be opened up for bonus Gear. Hereâs how I opened them initially. First, Iâd use two action pointsâthe metric that determines how far a unit can go and how many things it can doâto move to a chest. Then Iâd use one more to open it. (Most units start with just three action points.) Turns out, you can just open up a chest right as you walk up to it. Yeah, all you have to do is hover your mouse over it until you see the cursor turn from an arrow to a hand. That way, you wonât expend any extra action points and you can, say, move your soldier back into cover where they wonât take a sniper round to the face in the name of loot. Who knew!
Donât trust the ticker kick.
Gears fans will recognize tickers as the most annoying enemies in the game. That rings true for Tactics, too. If one of these explosive buggers reaches one of your Gears, itâll detonate, killing itself but dealing north of 200 damage in the process. Even worse, tickers have staggeringly high evasion, so you likely wonât be able to gun them down as they sprint toward your frontline.
To combat this, all of your units can run up to and kick tickers. Doing so will knock it over and remove its evasion, at which point you can then shoot it. Whenever you line up a kick, a purple dotted line will appear, helpfully indicating where the ticker will land. The idea is that you can see exactly where itâll go, so you can stay safely out of the blast zone. But the mechanic appearsâand please forgive me for this punâto be just a bit buggy.
Sometimes it works just fine, and you can kick a ticker like youâre Lionel Messi. Other times, for no apparent reason at all, you canât kick it more than a foot. Yes, youâll remove its evasion, but you wonât be able to shoot it without seriously hurting your adjacent unit. If at all possible, try to only use one action point to both run up and kick tickers. That way, even if you canât punt one a safe distance away, youâll have the action points remaining to retreat to a safe distance and take a shot.
Get a grip on overwatch.
Gears Tactics makes heavy use of a mechanic called âoverwatch.â (Fans of XCOM will come into Tactics with an intimate understanding of this mechanic.) When a unitâs in overwatch, itâll create a cone-shaped overlay and stand guard for a turn. If someone walks into the cone, theyâll get shot at. Once a unit uses their overwatch, thatâs it: overwatch over for the turn. All of your soldiers can set up overwatch. All of your enemies can, too. After shooting atâand getting shot byâenemies countless times, there are a few quirks Iâve noticed:
When youâre under an enemyâs overwatch, you can safely reload.
As the game explains, you can disable an enemyâs overwatch with one of the pistolâs special abilities (which all units start with). But well-placed grenades and other explosives will also get rid of an enemyâs overwatch.
An enemy sniperâs overwatch is superpowered yet, thankfully, limited. Theyâll âpinâ one of your units. Rather than a sweeping cone, it shows up as a solid red line. If a pinned unit tries to do anything other than reload, theyâll get taken out in one hit. But other units can safely cross the red line without getting shot.
If a scout is pinned by a sniper, use the cloak ability. This will remove the pin.
More often than not, your overwatch shots wonât hit tickers. Still, tickers will trigger the overwatch, essentially âwastingâ it.
The smaller your overwatch cone, the more accurate your overwatch shots will be.
Hit tab for quick cycling.
Yes, using your mouse to select units works just fine. But thereâs an easier way: Just hit tab. On the left-hand side of your HUD, youâll see a list of all the units you have on the field. Whoeverâs at the bottom is the person youâre in control of. This trick also works for cycling through enemies. When youâre weighing shots against different targets, hitting tab will jump from foe to foe, so long as you have sightlines on all of them.
One other hotkey tip: You can double-tap escape to skip cutscenes.
Pour skill points into these subclasses.
Each of the gameâs five classes can be further specialized through a four-pronged skill tree. Since the truly game-changing abilities are at the end of each branch, itâs best to focus on one pathway. Of course, how you level-up characters is dependent on play styles, but Iâve found these subclasses to be especially useful.
Support: Surgeon. Dumping your points into the surgeon tree wonât just unlock skills that can double your unitâs healing powers. Itâll also unlock the recovery patch, one of the gameâs best healing items.
Scout: Commando. Few abilities are more useful than the proximity mine, which the scout can only get by leveling up the commando tree. Proximity mines function exactly as youâd imagine: Place it down, and if an enemy steps on it, kabloomers! As Zack mentioned in his review, the AI is fairly intelligent. Well, letâs just say they missed the lesson on proximity mines.
Vanguard: Assault. This tree opens up a ton of great passive skills, including one that boosts your chances of landing critical hits. Youâll also get the rage shot ability. When fully upgraded, it deals double damage.
Sniper: Hunter. Snipers who invest in the hunter tree will get abilities that restore action points, reload weapons, and reduce cooldowns. Play smart and you could conceivably have an endless turn.
Heavy: You canât go wrong. Thereâs no such thing as a useless heavy in Gears Tactics
The checkpointing is generous.
If I could only offer one piece of advice, itâs this: Go for it. Gears Tactics is relatively forgiving in its checkpointing. If your squadâor one of the three heroesâgets wiped, you generally wonât get set back more than 10 or 15 minutes. Youâll even get checkpoints in the middle of boss fights. So if thereâs a risky move you want to try, try it. Experiment. Have fun. And for the love of Gears, donât think too much.
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