The art of lying is the most fascinating thing.
Some people do it well, others are just plain bad. But itās rare that someone trained to detect an untruth can be completely fooled. Thatās because no matter how good a liar a person is, they almost always have a tell of some sort.
Thatās what has me so excited about the potential of Rockstarās upcoming crime game L.A. Noire. Thanks to some slick technology and some, hopefully, solid acting, Rockstar seems on the precipice of delivering the sort of game that will allow you to read the gameās characters.
Instead, weāll have to do what real detectives do: Find the clues, interview the suspects and try to see who is and who isnāt lying.
That sounds like an absurd statement, but itās also the realized promise of interactive fiction. It could mean interaction that can shape the experience. Image a game that doesnāt just spill out canned graphics and animation when hit a programmed trigger. A game that not only has a variety of reactions, but the technology to deliver those nuanced differences.
Sure, I donāt know if thatās exactly the direction Rockstar will be taking with their game. But looking at this video, it appears they could. The technology they are using allows them to capture every little detail of an actors face as they go through the part. That means the nervous facial ticks, the double eye blinks, the dry lips, all of that could in theory come across.