Evidently, removing scary scary violent video games from arcades is a trend now. So reports the Associated Press which, quite typically, canât be bothered to name any of the video games involved.
The AP brings up the news from earlier in the month when Massachusetts yanked some light gun games from arcades in rest stops it owns on the Massachusetts Turnpike, after a family complained they were inappropriate. Now, a guy in Yonkers, N.Y. complained to a private companyâthe owner of a global movie theater chainâand got action. Two removals. This constitutes a trend.
https://lastchance.cc/massachusetts-orders-light-gun-video-games-pulled-from-5975202%3C/a%3E%3C/p%3E
If this was a story about a school board banning books, you can be sure theyâd name which ones. If a library was removing violent films from its collection, I think the reporter would ask for the titles. Itâs important to know if a library is removing, say, Commando as opposed to Platoon, or Song of the South as opposed to Cinderella isnât it? Doesnât that help the reader justify the reasonableness, or lack thereof, of the decision?
But video games, no one can be bothered to tell us which ones. Apparently thatâs not relevant to those writing and editing these stories. Bullshit. Itâs a form of symbolic annihilation and it reflects a mainstream assumption that the entire medium is irredeemable, and its guilt is justifiably collective. It means that every video game is violent, or that âshooting video gameâ tells you all you need to know, because a game that has a name is now a game that can be distinguished from others, or have its actual relevance to gaming culture described.
Instead, we have what are likely a bunch of early-2000s light gun games that no one plays anymore standing as authoritative representatives of video gamingâs content and cultural reach.
Thatâs not to say games are never named. When they are, itâs typically to prop up some assumption about why some suspect or malefactor was playing it. Call of Duty is frequently named in this regard. World of Warcraft got prime billing because it helped portray Anders Behring Breivik as a game-addicted loner (which he likely was). But when itâs a game that actually isnât tied to a crime or a person, more a social problem, good luck getting its title in a report. (There are exceptions; The Boston Globe went so far as to name Time Crisis as one of the cabinets pulled from the turnpike stops, but there were unidentified others removed.)
https://lastchance.cc/the-life-of-a-mass-murderer-in-world-of-warcraft-5903501%3C/a%3E%3C/p%3E
The only title named by one of Lanzaâs friends, who actually knew him? Dynasty Warriors. This scary scary violent video game story becomes a lot harder to sell to the general public when the title involved isnât the global bestselling military shooter phenomenon, but a Japanese-made beat-em-up. Indeed, this friend said Lanza was âa big fan of Japanese culture,â and also collected PokĂ©mon cards.
The Express, the UK tabloid who talked to the plumber, did its damndest to make Dynasty Warriors the culprit, calling it a âshockingly violent fantasy war game.â But no oneâs repeating that slur, because Dynasty Warriors is a) not that and b) not as identifiable or as reducible to stereotype as Call of Duty. See? Thatâs why names are important. It helps readers verify the accusations made against them and the credibility of those making them. (As a commenter below this reminds, the NRA named names in its deranged news conference. But one of them was Kindergarten Killer, a 10-year-old flash game, badly damaging the claim and painting it as unreasonable scapegoating.)
https://lastchance.cc/british-tabloids-are-blaming-call-of-duty-and-dynast-5969340%3C/a%3E%3C/p%3E
Arcade video shooting games pulled after massacres [The Associated Press via KOMO-TV.]