I was designing a user interface for someone elseâs social game the other day, and I was completely oblivious that Iâd just recommended a feature that Just Would Not Do.
Usually, Iâm pretty good at never recommending these featuresâthatâs my Area Of Expertise: I recommend Features That Will Definitely Work and then suggest tweaks until they feel Good Enough For Me. I am a fairly critical person (single at thirty-two, I have not had a girlfriend in literally 10 years, I eat the exact same meal six times a day, I often will listen to the same song on repeat for an entire day), and the giving-in of my critical faculties usually manifests itself in what I like to call âsupertoleranceâ. My âjoyâ is finding things I can tolerate, âlovingâ them when I do find things I can tolerate, and being constantly mindful of how best to avoid the things I canât.
One of those things I can tolerate: Apple products. Thatâs not to say I am a devout Apple fan-zombie. Itâs just that everything else is so . . . ugly, and clunky. When I saw what Vizioâs Apple-aping personal computer lineup looks like, as a person who has read all of Steve Jobsâ biography and is thus familiar with the sort of suffering heâd feel if he saw themâIâd wish that on no oneâI honestly felt sort of glad for a couple of seconds that he was dead.
https://gizmodo.com/the-new-vizio-pcs-and-notebooks-are-worthy-of-apple-5874294
So: I am so good at tolerating Apple products that you could definitely say I prefer them, and I suppose you could say I like them.
So we were talking about a user interface.
âWe could make that a swipe with two fingersââ I started to say.
ââswipe? What, are we using a trackpad, here?â
My face went red. Luckily, this was an audio-only Skype call. (Skype is number one with a bullet on my list of worst interfaces in essential software.)
âOh. Oh . . . well, I was thinking â for a trackpad interface, yeah, we could build that in.â
âNot everybody has a Mac, you know.â
âIn a perfect world!â one guy chuckled (he owns two golf carts).
âAnd definitely not everybody has a MacBook or newer.â
âAnd certainly not everybody has a Mac with one of those new multi-touch trackpads.â
âThat doesnât mean we could just put that in there . . . in addition to whatever other control we add.â
âLetâs not confuse people.â
âThey wonât be confused if they donât know it exists.â
The Macbook is where Apple introduced the two-finger swipe. I got a seventeen-inch MacBook Pro in 2006, and literally right up until Apple announced the redesigned MacBook Pros and the MacBook Air, with their wide, luxurious glass trackpads, I had Mac users express amazement whenever Iâd use two fingers on my trackpad to scroll down a webpage or a document.
âHow did you do that?â
âYou just use two fingers.â
âHow did I not know this?â
The unspoken answer was that âMaybe you, unlike me, have some degree of tolerance for situations which require effort.â
Though the two-finger swipe was a trackpad gesture I used no less than a thousand billion times per day, it never came up in casual conversations with women at parties or hobos on the bus. I especially never brought it up during interactive entertainment software user interface experience design documents, presentations, or meetings. Even when the iPhone was finished being The Next Big Thing and was, in fact, The Current Big Thing, I never ventured a millimeter toward recommending software designers relegate an input to a motion involving two fingers of the same hand moving together in a straight line. One finger on each hand, sureâman,letâs just leave it at two-finger involvement maximum, and two-hand involvement minimum (theyâll need to be holding the phone (another rule is to never expect or ask the user to set the phone on a hard surface (what if theyâre on a train or waiting at a bus stop?))).
Friendly as I myself was with the two-finger swipe, I considered it Definitely Not A Thing. And since I knew not everyone owned a MacBook Pro with a two-finger-enabled trackpad, the two-finger swipe certainly was Not A Thing Iâd accidentally recommend in a meeting.
Then, two things happened:
First, social game company executives must have all read the same article in The Secret Wall Street Journal, because they started all individually demanding that the number of icons displayed on screen in their interfaces be cut at least in half.
Second, this year I received The Best Christmas Present Ever: it was a thirteen-inch MacBook Air. Weâll ignore that it might have been a present from myself (so lonely), though I tell you what: it sure was Real Joy I felt when that box arrived at my parentsâ house in Indiana the week before Christmas. I never believed in Santa Claus as a kid, and I still donât, though I think I might have cracked the code re: surprising myself as much as I possibly can by creatively arranging a UPS delivery.
Say what you will about the Apple Computer Corporation: they know how to make you feel good about opening a box and booting up one of their products for the first time. Iâd needed a new computer for a while, and here it was. Now I faced the hurdle I knew Iâd have to face: every time I ever tweaked around with a newer MacBook Pro or MacBook Air in a Best Buy or Apple Store, my lips inadvertently screwed up as I tried to use the trackpad to manipulate the cursor. It was always too slow. Tap to click was always (inexplicably?) disabled. And the way itâs all just one smooth piece now, with no tactile divider between the trackpad and the mouse button, didnât sit well with my old-habit-weary fingertips.
Within 45 seconds of starting up my impressive new electronic toy, I had enabled tap to click and increased the pointer speed to one notch away from maximum. Thinking Iâd use this thing the exact way I used my old MacBook Pro (that is: all day, every day, for five years), I set âhot cornersââthe lower-left corner would show me my windows, and the lower-right would show me my desktop.
This is where I encountered the âtrackpad gesturesâ configuration menu. âHuh,â I thought. âI remember hearing something about this.â
Apple is so proud of âMulti-Touch gesturesâ that they capitalize the âMâ and âTâ in âMulti-Touchâ, and feature these gestures right at the top of their âWhatâs New in OS X Lionâ index page.
Using gestures, I can scroll a browser window up and down with a two-finger swipeâhey, I know that one alreadyâor I can look a word up in the dictionary by double-tapping it with three fingers. I can also âright-clickââApple calls it a âsecondary clickââby touching something with two fingers. Or I canâ
âSon, what the hell is that?â
âItâs a computer.â
âItâs an Apple computer.â
âThatâs what it is.â
My dad screwed up his face. My mom was looking over his shoulder and into the living room. She was eating a handful of little crunchy pretzels.
âYouâve got one of those iPhones too, donât you?â
âYeah.â
âYour brotherâs wife just got one of those,â my mom said. She lowered her voice: âSheâs probably going to try to talk to you about it.â
âShe also got one of those things you gotâa Mack Book? A Mack Pro? A Pro Book?â
âA MacBook Pro?â
âThatâs it,â my mom said.
âBoy, look at that. That thingâs slick,â my dad was saying.
âWhatever happened to that friend of yoursâyou remember that friend of yours? He was your roommate in college.â
âYes.â
âYes, that nice little gay boy. Do you still keep in touch with him?â
âWeâre Facebook friends.â
âHe was nice. Remember, honey? He had an Apple computer.â
My dad was saying, âI will alwaysâalways prefer an IBM. Remember when your brother had to borrow that Apple Macintosh from school? Damn thing only had one button on the mouse. What the hell is with that?â
âItâs not about how many buttons are on the mouse,â I was about to say, when my dad peered over the lid of the display and eyed the finer details of my MacBook Air.
âBoy, that screen is bright. What in the hellâit doesnât have any buttons on the mouse.â
âIt doesnât.â
âYou canât right-click, and you canât even left click. You canât even click.â
âItâs got a clicker,â I was saying. âThe whole thing is clickersââ
He walked away, shaking his head. I thought it over: this is a guy who didnât professionally use a computer until he was already 40 years oldâat which point heâd started using one every day.
I remembered friends of mine, in Japan, lifelong Windows users, in the age before Wi-Fi was everywhere (like serial killers): âCan I check my email for a second on your computer?â
âSure, man.â
An instant later: âWhoa, what the hell did I doâhey, nice desktop wallpaper.â
âSorry, the cursor speed is high.â
âHow do I get the internet back?â
âHere.â
âOkay, thanks. Whoaâitâs the desktop again.â
âIâve got hot corners enabled.â
âI donât know what that means.â
And they would go on not knowing what it meant, even after I explained, âItâs set so that when you move the mouse to a corner, it shows the desktop, or all your open application windows,â and they replied, âOh, okayâ.
Christmas, 2011: I was a Multi-Touch gestures evangelist.
âLook at this.â I showed my dad: âUse two fingers to scroll. Touch with three fingers to move something. Grab the file here; slide it here. One touch. Grab a window at the top: move it around. Spread two fingers to zoom out. Pinch two fingers to zoom in. Flick with three fingers and a thumb to show the desktop. Scoop with three fingers and a thumb to show all applications. Slide four fingers up to see all open desktops. Slide four fingers to the right and I have a calculator and movie showtimes. Slide to the leftâand Iâve got my desktop. Touch here and I can maximize this web browser. Now itâs full-screen. Now look at this: swipe this way to go back to the desktop. See this photo? Pinch here, and twistâand it rotates. Just like that. Slide three fingers down andâhey there!âIâve got an overview of all my open apps, windows, and desktops at a glance.â
My dad was silent. âWell, shit,â he said.
âItâs not a mouse with no buttonsâitâs a mouse with a million buttons.â
My dad was silent for a couple of seconds, and then said, âYou should get a job at the Apple store.â
Iâm sure he meant that as a compliment, though it only made me sit there, sigh for a second, and realize that I am, in fact, not yet rich. Here I am with a MacBook Air and no car. Such is life. On top of that, Iâm on a sheet-covered sofa (big brotherâs eldest daughter is allergic to cat hair) in Indiana during a sleety, frozen holiday, wondering every third second if I left a stove burner on back in Oakland, California, if my apartment exploded, if Pixar was damaged in the explosionâand my little brother just got married the day before at a justice of the peace, he and his new wife have a five-month-old son, my big brother has the same three children as last year (only theyâve been slightly enlarged), and I have a fancy computer, fantastic hair, nice jeans, and no car. I have, at least, in the past week, learned to love Multi-Touch trackpad gestures.
My dad was silent for a couple of seconds, and then said, âYou should get a job at the Apple store.â
My old friend Doug Jones comes over after a shift at The Factory. Me and him are going to go to Perkins in his Subaru WRX and inhale some omelets. Heâll talk about his kids and Iâll talk about user interfaces. Before we leave the house, I show him some trackpad gestures. Unlike my dad, Doug Jones is not particularly Mac-averse. Heâs opinionless. Heâs my truest Gamer Friend From Way Back. Heâs the only adult I think I know who actually plays video games instead of obsessively reading reviews and previews and deciding that nothing is worth it anymore. When my company has enough money to secure his and his familyâs future, I want to hire him and pay him six figures just to sit at a desk next to mine and tell me when Iâm being too much of a jerk.
âI seriously played every game this year,â I tell him. âI have them all in a stack on my desk. And I have to tell youâthis right here has amused me so stupidly.â
I get on the internet. I spend thirty seconds looking for a blog post longer than two browser window-lengths. I canât find one. AhaâI decide to navigate to one of my articles
âOh . . . kay.â
âLook at itâlookâ.â I do a slow, deliberate sweep of the height of the trackpad, from top to bottom. âAt a lower speedâsee this? At a lower speed, one swipe equals exactly one scroll.â
âAlright?â
âNow, if I really whip the thing, it cranks up and jets down there. Itâs weighted, like an old stereo knob. I lightly touch it to stop it. Itâs fantastic.â
âOkay.â
âThink about it!â I said. âNow look at thisâhere. You try it. Swipe with two fingers.â
He gave it a shot.
âAlright.â
âNow swipe with one finger. Yeah, see thatâit just moves the cursor. Now put down three fingers. Put them anywhere. Now move those three fingers around. See? Youâre highlighting text.â
âOkay.â
âNow slash four fingers downward. See that? It opens up a dashboard of windows. Slash them back up. Now slash to the right or the left.â
âHuh. Can it do diagonals?â
âIâllâIâll look into that.â
âItâd be neat if it could do diagonals.â
(It can.)
âSeriously, really just whip that scroll bar around. Watch the text flip by. Now flip in the other direction. Look how smooth that is! See how it turns on a dime! Thatâs literally thousands of hours of interface tweaking that went on there. Itâs magnificent. This is the Bugatti of web browser scrolling.â
âHah.â
âSo I was thinkingâwhat if the turnaround wasnât so instant? What if touching one finger onto the trackpad was, like . . . a brake? What if it had to slow down? What if I whipped two fingers and then whipped two fingers in the opposite direction, and the scroll bar, rather than turning around automatically, slid to a stop and then turned around.â
âYou must be the only person who can have more fun with an operating system than a video game.â
âActually!â I started to say. Then I stopped. I recall all the game designers Iâd seen sitting in board rooms in 2011 with brand-new MacBook Pros. Not a single one of them had ever said, between pizza slices or granola bars, âThese trackpads sure are sweet.â
â. . . Maybe youâre right.â
We were at Perkins. Doug Jones asked the waitress for âA cup of regular to start, and decaf after that.â
âSo, likeâimagine youâre using that trackpad to play Super Mario Bros..â
Doug Jones took a sip of his coffee. How do people do that, when itâs so hot?
âIâm imagining.â
âSo, likeâimagine youâre using that trackpad to play Super Mario Bros..â
âLike I said, about the whipping two fingers up or down. Letâs say up makes him run right and down makes him run left.â
âThat wouldnât confuse people?â
âNahâif 10 million 13-year-olds can get their heads around up being down and down being up in a first-person shooter.â
âFair enough.â
âSo you whip it hard to run. Whip it in the other direction to skid and turn around. Plant two fingers to slow your guy down. While youâre scrolling with two fingers, touch with one finger to jump. Hold to jump longer.â
âHow do you duck? How do you throw fireballs?â
âYou duck by slipping two fingers to the right. You throw fireballs by tapping three fingers anywhere on the pad.â
Doug Jones blinked.
âThat might work.â
I played through 1-1 in my head.
âIt does work.â
âHow well does it work?â
I played through 8-3 in my head.
âIt works better than a Nintendo controller.â
âHow much better?â
I played through 8-2 in my head. Then I played through 2-3.
âWay, way better.â
âHow much way better?â
I tried Super Mario Bros. 3, world 3-8.
âIncredibly better.â
âIâm still not sold. Like, how would you do a first-person shooter with just a trackpad? How would you do that without buttons, or without a keyboard? What about a 3D action game?â
I opened my mouth. I closed my mouth. âIâmâIâm sure you could do it. 3D action games rarely even use the full versatility a 3D space can afford, anyway. Youâd probably use a bunch of pinches and rotates and spreads.â
Doug Jones swallowed some coffee.
âHow about Super Mario 64?â
âAre you asking if Super Mario 64 used 3D space well, or are you asking me to redesign it for trackpads?â
âRedesign it for trackpads.â
I opened my mouth; I forgot to close it for a couple of seconds.
My final answer was: âHmm.â
Since then, I havenât been able to figure it out more than ninety-nine percent of the way. Unfortunately, if itâs not a hundred percent, itâs not enough.
And besides, how many people using Macs with Apple Multi-Touch trackpads want to play games on their computer in the first place? The PC Gamer Demographicârife with individuals who have embraced hotkeys and scroll wheels since two seconds after their inventionâno doubt includes thousands of intrepid users who would leap right on board with Multi-Touch trackpad controls. So, of course: if you build it, they will comeâand at first, it has to be optional.
Youâd need a Different Sort Of FPS for trackpad-only controls to work. For what itâs worth, I can conceive of a 3D platformer that works sort of excellentlyâsort of. The epiphany hit me while I was in a Vietnamese restaurant, showing someone how I could use a pair of chopsticks in each hand. This, of course, lead me back around to my hypothetical design for an FPS: yes, it would certainly have to be a Different Sort Of FPSâprobably something like GunValkyrie, not something about headshots and turbo-sprinting down corridors. Itâd have to be more about finesse. Itâd have to more like checkers than what FPSes are currently like (the current FPS gamedesignosphere, for those keeping score, is like Connect Four where you have 0.7 seconds to make your move; itâs about strategy, though itâs also about how fast you can move your handsâand I mean that as a compliment).
I tried to explain my Multi-Touch trackpad gesture-controlled 3D platform action-adventure game to a half-dozen people. I couldnât make any of them get it. It must not have been good enough.
It could be because of how I devised it while showing someone I could use a pair of chopsticks in each hand simultaneously. I mean, how many people can do that? Itâs something wise old men do in kung-fu movies. I should add that no one ever thinks itâs impressive, unless they try to do it themselves and find their brain promptly snapped in half. I guess crushing someoneâs self confidence in their motor skills isnât the best way to invent a bold new user interface.
As I developed and redeveloped my idea for Trackpad Super Mario 64, my idea for Trackpad Super Mario Bros. grew in depth and became a perfect jewel in my mind. In a few short weeks, Iâd possibly solved platform games on iOS.
Many of the platform game on iOS has those atrocious on-screen buttons. They both get in the way of the action and are unresponsive as heck. Either one of these reasons is two strikes in oneâthatâs four strikes these games have, and thatâs one more strike than something needs before I press the âhomeâ button and promptly delete the app.
The reason on-screen buttons donât work isâwell. If you ask a room full of hardcore gamers, theyâll tell you itâs because âbuttons are betterâ. If you ask a room full of game designers, theyâll tell you that itâs because iOS games requiring on-screen buttons are either direct ports of classic games which were Designed For Buttons, or else slaves to archetypical game designs which required buttons.
Letâs not get ahead of ourselves: the point is, we shouldnât port exact remakes of Megaman or Contraâwe should make new and better games in the same style, one which actually makes use of the potential of an analog device.
I had a look around for successful âhardcoreâ gamersâ games on iOS which implement platforming or shooting. Note that, in games like Canabalt or Jetpack Joyride, the player is moving automatically. Even in Halfbrickâs nifty Monster Bash, the player is running automatically, with screen regions designated for jumping or shooting. Why is this? Because movement is tricky; because the worldâs paradigm is currently a couple inches away from where it should be.
THE FUTURE OF MOTION CONTROLS
âHereâs a Kinect.â
âOkay.â
âI want you to design a game for this which is actually fun.â
âOkay.â
âIâll leave you to it.â
The next morning:
âHow was that Kinect yesterday?â
âOh.â
âDid you come up with anything?â
I looked over the lip of my MacBook Pro display.
âNope.â
âHave another crack at it?â
âNope.â
Thatâs my review of the Kinect.
I suppose I could also review Child of Eden in one sentence: that game is about as fun as an accountantâs birthday party.
The Kinect is dumb. Iâm sorry.
A girl I was thinking of dating asked me if I had a Kinect, and I said I didnât. Then she saw that I did have a Kinect.
âHey, you do have a Kinect. Letâs play this.â
âNope.â
âCome on â itâll be fun. Do you have that dancing game?â
âNo.â
âWe can go to Target and buy it.â
âIâd rather we just skip that and go straight to having sex.â
âYouâre an asshole. Youâreâyouâre such an assholeââ
âAlso, I donât have a TV.â
âOh.â
âYeah. See?â I pointed to the TV stand, atop which rested no TV.
âWhy do you have a Kinect and no television?â
âI needed an Xbox, so I figured Iâd get the one with a Kinect.â
âOh.â
âI figure someone might make a Kinect game that is sort of decent.â
âThat dancing game looks nice.â
âI donât want a game that looks nice. I want a game that is fantastic.â
âI want to play that dancing game.â
âThatâs how They get you.â
âWhy wouldnât you just buy the cheaper Xbox if you hate the Kinect? Can we at least try it out? Canât you control the menus like in âMinority Reportâ?â
âWell, if I had a TV, maybe we could try the Kinect out on the Xbox dashboard menus. I assure you itâs about as much fun as making a banana smoothie using a coffee stir instead of a blender. And that âMinority Reportâ user interface is a joke. Why would anyone want that? Why would anyone seriously want that?â
âIt looks neat.â
âI donât want a computer interface that looks neat. I want it to do its job. I want to Get Work DoneâI donât want to become a professional fashion model while doing it.â
âWhat about the Wii?â
âWhat about it?â
âI bet you sit down while playing Wii Tennis.â
âFirst of all, I donât play Wii Tennis. Second of all, if I did, yes, I would sit.â
âYou have no imagination.â
âThatâs not true: Iâm just a realist. Realists can have imaginations.â
âI bet you pee sitting down, too.â
âI do! Sometimes itâs the middle of the night, and I donât want to turn the light on.â
âWhat about that PlayStation thing?â
âThat thing would be great, if it actually existed.â
âI saw it in Best Buy.â
âThatâs not what I mean.â
She blinked.
How was I having a conversation about motion-controlled video-gaming with an adult female? What sort of awful sitcom had I stumbled into?
âWhat about iPhone games?â she asked.
âWhat about them?â
âDo you hate them, too?â
âI sure donâtâsome of them are great, in fact.â
âLike which ones?â
âLike this one I made.â
I showed her the one I made. She played it. She handed the iPhone back.
âIâd play that.â
âYou just did.â
âNo, silly, I mean if I had an iPhone.â
âIt has to be released first.â
âMaybe Iâll have an iPhone by then.â
A few months later, I had this MacBook Air. I was finally alone with the glass Apple Magic trackpad, fully familiar with its Multi-Touch Gestures. Here I am, on it right now, sweeping one, two, three, and even four fingersâpinching and rotating and squeezing and spreading like a pro, sitting in my same old slacker-jerk posture, in my Calvin Kleins and bathrobe, yawning on the stairs of my own apartmentâI figure, I have these stairs here in my house: I might as well sit on them, sometimes, even while computing. Iâm sure my face, if isolated from my surroundings and activity, would not appear, to a Hollywood blockbuster summer movie audience, to be the face of a man hip-deep in the highest of high-tech. The casual popcorn-muncher would have no reason to suspect that this is the face of a man computingâand computing hardâwith efficiency, productivity and aplomb far surpassing Tom Cruiseâs futurecop in âMinority Reportâ. Heâs catching killersâso what? Iâm running a business. I sure am cool. Yeah, Iâm great: Iâm just going to go on sitting here with this bored look on my face. (I wish I was rich (I wish I had a girlfriend (I wish I didnât need a root canal (I sort of wish I had a TV (I bet Iâd have six-pack abs already if I played Dance Central every day))))).
This thin sheet of glass beneath my fingers feels better than maybe any electronic device I have ever touched.
It occurs to me quite gently this thin sheet of glass beneath my fingers feels better than maybe any electronic device I have ever touched. I wonder why that is. I am particularly sensitive to friction: for example, I prefer the Hori EX2 wired Xbox 360 controller to the official Microsoft one. That Hori is a company that knows how to pick a delicious plastic.
Hereâs this glass trackpad, and itâs like butterâlike micro-stubbly butter, like what the worldâs smartest mad scientist would want his robot dolphinâs fuzzy hide to feel like.
The responsivenessâthe lightning speed with which the trackpad identifies the number of fingers youâve laid atop itâis extraordinary. If youâve never sincerely laid hands on such a trackpad, I ask you to try it out the next time youâre in Best Buy or an Apple Store. Itâs not the same as an iPad or an iPhone. Thereâs none of that sluggish, syrupy friction of finger against glass. The smoothness of the material and transparency and instancy of contact to input to output is remarkable.
I get on the internet, and I find the keynote speech at which Steve Jobs introduced the glass Magic Trackpad for Appleâs desktop computers. I want to see the words he used.
Here is an exact quote:
âWeâve optimized the coefficiency of the friction on the glass, so itâs just really beautiful.â
Optimized! Coefficiency! Friction! Beautiful!
These are the sorts of words I was born to follow. (âCoefficiencyâ isnât even a word. (Neither is âinstancyâ.))
I had a really good think about it: they have these things for desktops, now. I read and watched CNet.comâs review of the trackpad, in which the editor asks if the device is meant to replace the mouse. His answer is ânot exactlyâ. He asks: âWill the mouse ever really die?â He says âthis is maybe another step toward [the death of the mouse]â. I looked at the new issue of Mac|Life while at the drug store the other day; theyâve got a feature thatâs trying to predict the future of Apple products. Theyâve got something called the âiDeskâ, where the desk is a multi-touch glass surface. I saw this and immediately thought that the logical step between right now and this multi-touch desk surface is an Apple trackpad thatâs twice as wide as the one we have now.
Hereâs where I start wondering.
âITâS GOTTA BE A MOUSE AND A KEYBOARDâ
The first time I heard a gamer say he refused to play a first-person shooter without a mouse and a keyboard was at an Electronics Boutique several months after Goldeneyeâs release on the Nintendo 64.
I heard it againâthis time from my little brotherâwhen Perfect Dark was released.
As Halo and the Microsoft Xbox loomed, âthere is no better way to play a first-person shooter than a mouse and a keyboardâ and âI donât play FPSes on consolesâ had become mantras among the hardcore LAN-party FPS crowd.
As recently as September, 2011, people as intelligent and prominent as Kotaku.comâs editor-in-chief Stephen Totilo casually expressed the common-knowledge âfactâ that âTrackpad = Diablo deathâ. This statement was with regard to his MacBook Air trackpad not being as good for playing Diablo III as a mouse would probably be.
I could not imagine a professional e-sports gamer playing Starcraft 2 with an Apple Magic Trackpad.
Though why not? Why the heck not? Can we redesign Starcraft 2 to feel amazing with trackpad gestures?
I just thought about it for three high-octane seconds, and the answer is: âDuh.â
Starcraft would take too long to describe, and Iâd hurt my head in the process, so letâs do Diablo instead.
Note from the video in the above-linked Stephen Totilo piece the faint sound of a mouse click. Ahaâis Totilo one to disable tap-to-click? Tap to click is the soul of a gesture-based complex game interface. Weâll need it on for our example. That way we can use the mouse click regions for other thingsânothing fancy, of course.
At the very least, our ideal Diablo would use all the Mac OS X Lion three- and four-finger gestures: spread with three fingers and a thumb to open your inventory, touch three fingers on an item the cursor is resting on to move it. Set potions in your belt; slash four fingers up, down, left or right to use an item in a particular belt slot. (Iâd set âdownâ to be my trusty little potions.) Touch an enemy to attack it or a spot on the ground to move there. Touch an enemy with three fingers to use a queued technique.
This isnât perfect, though itâs a good-enough launchpad.
Going deeper: the challenge of Diablo often stems from Clicking The Right Thing Quickly Enough. You donât want to click the wrong monster, for example. You might not want to click on the loot that a monster just droppedâyou might want to click on the monster next to him. Or you might want to run awayâyes, running away is a very good thing to do, sometimes.
A common method of player movement in Diablo is to click a spot on the ground and hold the mouse button down. The player will now run in the direction of that arrow, and that arrow stays in the same position relative to the center of the screen.
Trackpads âequal Diablo deathâ because, until the Apple glass trackpads, with their âinertial scrollingâ, they werenât so deliciously sensitive to movement and finger acceleration.
So letâs try this: if you put two fingers on the trackpad, the game will immediately place the cursor on a part of the screen relative to where you put your fingers. Now you can tap to click, and hold it there, and . . . youâre running in that direction.
That solves one problem.
Now for the others. Iâve mentioned before that the trackpad is genius at immediately recognizing how many fingers youâve just put down, and what youâre doing with them. A quick three-finger swipe to the right on the center of the trackpad could be one skill. Left could be another. You could pinch or spread to switch between different skill configurations. How many configurations could you have? Six or seven, maybe. Pinch three times to get from configuration number four to configuration number one. Spread three times from configuration four to get to configuration seven.
In the inventory screen, you can set up different equipment configurations. Just use two fingers to rotateâeither clockwise or counter-clockwiseâanywhere on the trackpad to cycle between equipment configurations.
I think you get the idea.
What Iâm saying is . . . yeah, I could design a trackpad control scheme for Diablo III that allowed at the very least the same amount of control expression as a mouse and an entire keyboard. (Note that I didnât even mention that the Magic trackpad allows multiple âclicking zonesâ for use of the pad as a mouse buttonâwe would have gotten silly really quickly.)
Now letâs get ridiculous and talk about designing thought-speed trackpad controls for Starcraft 2. It wonât be hard if we cheat a little bit and start with: âTwo track pads, one for each hand.â
Iâll just leave it at that.
A TRACKPAD TO THE PAST
I asked followers of my Twitter to suggest me classic games to redesign for single-trackpad gesture-based controls. Most of the submissions were âZorkâ, âTyping of the Deadâ, âSteel Battalionâ, âGod Handâ, and âStreet Fighter IIIâ, so most of my responses would be: â-_-â.
Iâve sat here and thought this over with my MacBook Air on my lap. Iâve filmed a little video of my hands âplayingâ a few games with the trackpad. See if you can get what Iâm saying. (Iâm particularly proud of Katamari Damacy (note the âchopsticksâ motions).)
https://www.youtube.com/watch?v=t8CTIufvjPw
BACK TO MARIO
So we come back to Super Mario 64. How would you control Super Mario 64 with a trackpad? What checkers-worthy FPS could one conceive with Appleâs little glass-and-aluminum square? My mind reels; Iâm giving it a lot of (too much) thought. Iâm thinking if you put two of these things on the desks of the right people (Will Wright, et al (make sure he has a comfortable chair)), and weâd have something better than Portal 2 knocked out in six months.
In summary: is the Apple Magic trackpad better than a Dual Shock 3? Itâs better than a Rock Band guitar, thatâs for sure. Whether itâs better than a Dual Shock 3 or not: I canât really say, because there arenât any games specifically for it. Itâs better than an iPhone, because youâre not touching the screen.
tim rogers is a person you can follow on twitter; he also sometimes reviews video games here