When Star Wars: the Old Republic launched last year, peripheral maker Razer was ready, delivering a stylish mouse and headset combo that evoked the feel of the Lucasverse at a modest premium over similar devices. Razer was not, however, ready with the $250 keyboard.
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It is stunning. It is well-crafted. Itâs strong with the Force.
Itâs also got a largely unnecessary and rather costly bit hanging off the right side.
From a purely typing things while doing things on my computer perspective, this is a highly capable input device. Despite my largely positive experience with Razer as a whole, I was not expecting that. Itâs the keys, you see. Iâm a fan of chunky keys with a definite mechanical click. This is a keyboard with flat, silent squares for keys, much like the Razer Blade laptop, with which it shares several features.
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The unit certainly doesnât skimp on style, either. The same silver-grey plastic that adorns its mouse and headset counterparts is present here, etched with geometric lines evocative of the Star Wars style. They keys are backlit with a pleasant yellow glow, which an illuminated strip at the top and bottom of the keyboard can be adjusted to any solid color, set to cycle through the spectrum, or even tied together with Star Wars: The Old Republic, acting as ambient lighting in sync with the game.
This is all easily controlled through the Razer Synapse software, the control panel for all your Razer peripherals.
Here you can set up your illumination, save profiles, or fiddle with the various options and configurations for the right side of the keyboard, where this thing sits:
The Switchblade user interface, an excellent idea that began life as what might have been the ultimate portable MMO-playing machine, eventually devolving into a row of ten programmable keys and a touch-screen track pad.
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Hereâs a quick overview of the Switchbladeâs standard functions:
Letâs boil it down to the very basics. The Switchblade interface is a series of programmable macro keys, each featuring a tiny LCD screen, and a touchpad that acts as a tiny display monitor. In a way it fulfills the promise of the Optimus Maximus keyboard that had so many PC gamers drooling back in 2007.
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In a game setting, players can create and assign their own icons to the buttons, creating custom macros on the fly for any game they deem worthy of their attention. Itâs the same sort of thing you can do with many other gaming keyboards, only now youâre paying a lot extra for fancy buttons.
And that track pad. While it works fine for the Razer Blade, I donât know a single person that would forego their gaming mouse to use a touchpad. The idea of having a default button dedicated to bringing up a virtual number bad in the stop a real number pad would be on a normal keyboard pretty much defines the absurdity of the device in this context. Is it useful as an additional screen for displaying maps or boss tactics? Sure it is. Soâs your phone.
I would love to see a version of the Star Wars: The Old Republic gaming keyboard that utilized the same style and mechanical parts, but did away with the expensive gimmicks. That, in my mind, would be the perfect companion to Razerâs other Star Wars peripherals and a fine way to enjoy the game you soon wonât have to pay for
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