I wish more video games would let their hair down like Wolfenstein: The New Colossus does.
Like the first Wolfenstein reboot, New Colossusā greatest strength isnāt its gunplay but its characters, who we grow to know and love over the course of the game. They make jokes, they act like assholes, they take shits, they get depressed, they find love.
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No scene in the game (in either game, really) is able to capture this humanity better than the birthday party sequence, which sure is something to take in:
This entire scene is a masterstroke. Thereās just so much going on, so much to soak up besides theā¦well, the obvious.
Wolfenstein isnāt interested in giving us perfect sidekicks. Almost everybody in the game (and Iām talking about your allies here, not the Nazis) has serious flaws undermining their character, making them at best unreliable and at worst unlikable.
But so do I. And so do you. Weāve all got our problems. Theyāre what make us human, and theyāre what provide the measuring stick for the times we arenāt the worst, and can do good things in the name of a good cause. A hero doing heroic things is expected, boring even, but seeing normal folks rise above their shortcomings to save the day and risk their lives packs far more of a punch.
Itās true of firefights but itās even truer of drunken fistfights. BJās party scene is maybe my favourite part of the game, better than the execution, better than the showdown with your dad, because it finishes the job the rest of the game starts in rounding out these characters. Weāve seen these very real characters endure hardship, death and destruction, and now we get to see the other end of the spectrum as they have one hell of a night.
Maybe the best way to illustrate it is this. Hereās how most video game characters get drunk, on their way to triggering a boss fight or a cutscene about being very sad:
Hereās how Wolfensteinās resistance gets drunk:
This is how people party. Itās stupid, itās messy, itās regrettable, itās 100% relatable.
The party sequence doesnāt just push a slider called ācharacter developmentā along a few notches, either, it serves as a fantastic tonal release for the gameās final chapters. For all of New Colossusā jokes, much of it takes place in a very grim America, from the atomic wasteland of Manhattan to a New Orleans ghetto thatās almost uninhabitable.
What better way to keep the playerās spirits up for their final push against the Nazi stronghold than to pause the action for a long, hilarious party sequence? Like the characters themselves, it was the perfect time for a break from all the stressing and killing.
New Colossus shows that an America ruled by Nazis is a terrible place. But it also shows that a video game without light-hearted moments can be just as grim.