Some things happen slowly and then all at once. So it appears to be with Xbox Game Pass. Once hailed as the âbest deal in gaming,â itâs now best known as the deal that just keeps getting worse. A 50-percent price hike this week feels like a death knell, if not for Microsoftâs $5 billion annual subscription business, then at least for the perception that the company is trying to meaningfully compete by rewarding its long-time fans with something they canât get anywhere else.
It feels like the shift began way back in 2022. âWeâve held price on our console; weâve held price on games and our subscription,â Xbox boss Phil Spencer said on stage at the Wall Street Journalâs Tech Live conference that year. âI donât think weâll be able to do that forever. I do think at some point weâll have to raise some prices on certain things, but going into this holiday we thought it was really important that we maintain the prices we have.â
After years of Game Pass boosterism, he was also noticeably cool on the subscription serviceâs long-term growth prospects. âGame Pass as an overall part of our content and services revenue is probably 15 percent,â he announced at the time. âI donât think it gets bigger than that. I think the overall revenue grows so 15 percent of a bigger number, but we donât have this future where I think 50â70 percent of our revenue comes from subscriptions.â
He continued, âWeâre seeing incredible growth on PCâŠon console, Iâve seen growth slow down, mainly because at some point youâve reached everybody on console that wants to subscribe.â
Game Pass now costs more than Netflix
Three years later, with over $70 billion in acquisitions weighing on Microsoftâs gaming division, weâre seeing what that calculus means for the math on the ground. Microsoft has doubled the price of Game Pass in the last two years, in addition to tariff-fueled hikes on its consoles and briefly flirting with releasing its first $80 game this fall. Even as the company has touted Game Passâ self-sustaining profitability, itâs also laid of hundreds of developers, closed studios, and canceled some of the biggest games it promised players at summer showcases past.
To me, the most shocking part of Game Pass Ultimateâs jump to $30 a month wasnât the price tag, even if it is more than every other mainstream content subscription service out there (you can currently get Disney+, Hulu, and ESPN bundled together for the same amount). It was how little Microsoft offered in return: Hogwarts Legacy, old Assassinâs Creed games, and Fortnite skins. These are the types of fine-print perks Verizon gives you for adding a new phone line, not the basis for a premium flagship subscription service.
What the latest Game Pass overhaul is really about is extracting a premium from existing customers for day-one access to Call of Duty. Microsoft tested the waters last fall with a $3 a month price hike ahead of Call of Duty: Black Ops 6 and, just as importantly, the removal of day-one access from Game Passâ middle tier. Microsoft is now promising that all of its first-party day-one Game Pass games will come to Standard, which remains $15 a month, within the first yearâexcept Call of Duty.
Thatâs on console. The picture on PC is even more explicit. There, the service is going from $12 a month to $16.49 with no other changes. Thatâs almost a 40-percent increase in exchange for nothing except the ability to continue playing the new Call of Duty each year without paying for it. Microsoft apparently got tired of not being able to charge PC players for online multiplayer, which still costs $120 a year on Xbox.
Microsoft hasnât announced new Game Pass subscriber numbers in over a year, which strongly suggests that it hasnât grown much beyond the 34 million number shared in early 2024. Having now hit the ceiling Spencer alluded to back in 2022 on PC as well as console, the company seems content to soak its remaining users for as much as it can. Instead of growing Game Pass revenue by growing the program, it will make the number go up by getting its highest rollers to spend even more time at the tables.

In this regard itâs taking its cues from Sony. Part of what has made the PS5 generation the âmost successful everâ is that the most dedicated PS5 players keep spending more and more. While PS5 sales are largely in line with the PS4 before it, fans are buying accessories and Fortnite skins, and staying subscribed to the most expensive version of PS Plus. With sky-high hardware prices and fewer exclusives than ever, Microsoft has clearly given up on growing its own share of the gamer pie. Instead itâs leveraging a massive publishing apparatus to try to squeeze its remaining users for even more cash.
This makes it sound like there is cold, hard financial logic governing Microsoftâs strategy here. But while I concede the new Game Pass might look good in a spreadsheet, I have no idea who itâs actually for anymore. At $360 a year you could buy Call of Duty: Black Ops 7, Gears of War: E-Day, Fable, and Forza Horizon 6 and still have almost enough left over to pay the Xbox online multiplayer tax. If youâre only in it for the serviceâs impressive parade of neat indie games, well, you could buy A LOT of indie games for that much. And if you are a daily Fortnite player, I mean, are you even playing anything else?
The âPlay Anywhereâ platform is pricing fans out
Perhaps this is just Microsoftâs way of teeing up a cheap, ad-supported tier sometime in 2026. Call it Game Pass Lite. âThe big question going forward is if Game Pass can be a sustainable product off console and how best they can reach this audience,â Niko Partners research director Daniel Ahmad wrote on X. âAt the very least thatâs going to require a lower entry cost (Essential) and experimentation with cloud only, ad supported, or mobile-first offerings.â
In the meantime, the company seems content to price out large parts of its audience that stuck with it for years waiting for Xbox to finally turn a corner. This reflects a larger reality in the current market. The top 10 percent of income earners now account for nearly 50 percent of consumer spending. âEverything is being priced for them while Xbox leaves everyone else behind,â wrote Giant Bombâs Jeff Grubb.
Motley Fool recently teased this out using Bureau of Labor statistics. âThe top 20 percent of earners spent $1,722 on âother entertainment,â including video games, in 2023, according to BLS,â it reported last month. âThe next lowest income quintile spent $657 and the lowest income segment spent just $125 over the course of the entire year. The average spend on âother entertainmentâ across all income levels was $653.â We donât how those spending averages breakdown exclusively for games, but it suggests a similar picture: fewer people are accounting for a larger share of total spending on games, at least in the U.S.
Others are seemingly rushing to ditch their Game Pass subscriptions before they auto-renew at the higher price. Microsoftâs webpage for subscriptions was briefly overloaded after the announcement yesterday, and searches for how to cancel peaked. The whole episode might leave a less unpleasant taste in peopleâs mouths if it seemed like it was all in service of some larger ambition. Instead, it feels like Microsoft is setting a house it spent decades building ablaze and telling everyone inside to strip the copper wiring out of the walls before they leave.