By the time you reach Final Fantasy XVIâs endgame after a minimum of 35 hours, protagonist Clive Rosfield can call upon the might of eight different magical beings called Eikons, each the warden of a specific element. The fire of the Phoenix offers several different ways to scorch enemies, and Shivaâs ice can freeze them solid. But if you want to be ready for whatâs thrown at you in the endgame, youâll want to prepare with one very specific build. In fact, itâs a build so good that you can take it into virtually any encounter, whether itâs a high-level hunt or any side quest.
Some Eikon Abilities are great for crowd control. Others are ideal for single-target damage. Therefore, the best abilities for any given battle depend on what youâll encounter. Without spoiling too much, the final gauntlet of battles are against a single target thatâs about Cliveâs size. Itâs therefore similar to the fights against the Kingdom of Waloedâs Lord Commander Sleipnir or the battle against Odinâs Dominant, Barnabus Tharmr. As such, the best kit is going to focus on counterattacks and single-target damage.

With all of that in mind, these are the Eikons youâll want to channel:
Titan
Phoenix
Odin
If youâve upgraded all of the best Eikonic Abilities enough, youâll be able to equip them regardless of which three Eikons you channel (or equip). The only reason youâd channel any Eikon is to take advantage of its Eikonic Feat, the innate feature like the Phoenix Shift teleport.
Channeling Titan is a must, particularly against single-enemy fights so you can take advantage of the innate Eikonic Feat Titanic Block. Pressing circle at just the right time triggers a Precision Block that launches a three-punch counterattack that refills Cliveâs Limit Break gauge at an accelerated pace and deals a solid amount of damage.
Read More: Final Fantasy XVI: 8 Useful Settings To Adjust For The Best Experience
With Arm of Darkness, the circle button allows Clive to wield Odinâs sword. All attacks charge the Zantetsuken gauge to build up to an ultimate attack that slows time and deals a great deal of damage.
These are the Eikonic Abilities you want:
Impulse
Aerial Blast
Rising Flames
Raging Fists
Gigaflare
Dancing Steel

Bahamutâs Impulse has great bonus DPS potential as it sends out multiple spheres that track targets and deal continuous damage, and its cooldown is very reasonable. Whether youâre facing a crowd of enemies or a boss, itâs a solid choice. Garudaâs Aerial Blast summons a tornado that does a tremendous amount of will damage, so itâll stagger enemies faster than anything else and track enemies ⊠just like Impulse!
Phoenixâs Rising Flames is a must-have for any build at any stage of the game. Though its damage is lacking compared to most other abilities, it has one of the shortest cooldowns of any attack and is easy to land. Spam it as often as possible in between regular attacks. Titanâs Raging Fists is a good one to pair up alongside Rising Flames as it has a modest cooldown thatâs reduced by 50% if you execute a well-timed block against enemy attacks. In theory, if you time your blocks well, then you should be able to spam both of these attacks. And this gives you a counterattack option on two of your three Eikon channels.
Odinâs Dancing Steel is an excellent ability that summons twin blades for a flurry of attacks that charge up the Zantetsuken gauge. So youâll want to have Odin channeled so you can capitalize on access to Zantetsuken, a part of his Eikonic Feat that deals a tremendous amount of damage with two mighty slashes. Gigaflare is hands down the absolute best Eikonic Ability. Not only does it get top marks in terms of raw damage, but it also has a slowdown effect while Clive summons Bahamut wings and blasts enemies in a straight line with a massive beam of energy.
The Final Fantasy gear youâll need
Bahamutâs Mercy â Reduces Gigaflare cooldown time by 6.0 seconds.
Genji Gloves â Increases damage dealt to enemies by 5%.
Berserker Ring â Temporarily increases attack proficiency with each precision dodge.
Gigaflareâs big drawback is its long cooldown, so equipping Bahamutâs Mercy mitigates that significantly. Itâs a reward for completing the âA Tail to Tellâ quest, in which you find a flower for Harpocrates to give to Dion at the very end of the game.
Boosting all damage by 5% with Genji Gloves is also preferable to pretty much any other damage-boosting accessory. (Most of them boost the damage of a single ability by 10%.) This oneâs a reward for reaching 2365 renown at the Patronâs Whisper, so if you come up short, complete more side quests and hunts until you can earn it from the NPC Desiree in the mess hall.
Read More: 15 Critical Tips To Know Before Playing Final Fantasy 16
The Berserker Ring is also an excellent choice, as it boosts attack proficiency with each successful precision dodge, which is something youâll want to do constantly anyway. Itâs the first reward from the Patronâs Whisper at 85 renown. If thereâs one item you can swap out for something else, however, itâs this one.
The strategy to pull it all together in FF16
Always start with Aerial Blast and then Impulse. This will dole out a solid amount of will damage thatâll push the enemy towards stagger. And, as needed, use Titanic Block against any attack that comes your way.
Then itâs time to shift over to Phoenix to use Rising Flames and go for a Raging Fists block. But as soon as thatâs done, shift right over to Odin and unleash Dancing Steel. This will charge up Zantetsuken a great deal. If youâve managed to get the enemy to stagger, then nowâs the time to get to blasting with Gigaflare. Otherwise, you might as well use Odinâs Arm of Darkness for a bit, focusing on the Flash of Steel precision dodge counterattack and the Steel Counter parry. (This is where that Berserker Ring will come in handy.) Pop Zantetsuken as soon as itâs ready. And keep cycling through your abilities in this fashion.
Youâd be hard-pressed to find a combat flow more effective than this at handling just about anything that Final Fantasy XVI can throw your way.