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Check Out This Bloodspattered iPhone Case
I’ve never seen Dexter and I don’t own an iPhone — but these iPhone cases almost make me want to play the new game Marc Ecko is putting out on Apple’s de facto console. Dexter for the iPhone features Showtime’s psychopathic killer character of the same name. Your job as the gamer is to help…
By AJ Glasser - Uncategorized
R.U.S.E. Cam-Vid Gameplay Spectacular
If the initial announcement and trailer for Ubisoft’s real-time strategy game R.U.S.E. left you confused, four videos worth of gameplay should clear things up quite nicely. Gametrailers caught this footage of R.U.S.E. being demonstrated at the Game Developers Conference earlier this week. They give you a nice little taste of how the game plays, while…
By Mike Fahey -
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Original Call Of Duty Coming To Xbox Live, PlayStation Network
The original PC title that launched the Call of Duty franchise is finally getting the console treatment, as an ESRB rating reveals an impending release on Xbox Live Arcade and the PlayStation Network. Not only does the ESRB rating for Activision’s Call of Duty suddenly include the Xbox 360 and PlayStation 3, the European review…
By Mike Fahey -
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Mega 64 Becomes Kotaku
Adam’s interview with the boys from Mega 64 takes a turn for the worse, as the video game comedy sketch team transforms into Team Kotaku. It really is uncanny, how accurately Mega 64 portrays Crecente, Luke, Stephen Totilo, and N-Gage Croal, capturing the true spirit of Kotaku despite the fact that one of those four…
By Mike Fahey -
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The Dead Space Team Talks Award-Winning Audio
Our own Adam Barenblat interviews the team from Dead Space after accepting their award for Best Sound at the 9th annual Game Developers Choice Awards. Dead Space was one of four games that received an award last night that wasn’t Fallout 3 or LittleBigPlanet, and rightly so. The sound in EA’s space survival horror shooter…
By Mike Fahey -
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Fallout 3, LittleBigPlanet Win Big At GDC Awards
LittleBigPlanet walked away with four awards, but Fallout 3 came out on top at last night’s 9th annual Game Developers Choice Awards. For those of you who missed the liveblog, here’s the rundown. Despite Fallout 3 taking home the awards for Best Writing and Game of the Year, last evening’s festivities were all about Media…
By Mike Fahey - Uncategorized
The Cut Scene: Inside The Video Game Weapon Replica Business
Down the street from a Kroger shopping center and a Wal-Mart in Marietta, Georgia lies an arsenal. The Empire Swords shop looks unassuming enough from the outside, but once you step through the doors… Swords, axes, staves, and daggers line the walls. Racks filled with cruel-looking implements of destruction stand before giant sets of armor.…
By Mike Fahey - Reviews
geoDefense Micro-Review: All Hands, Battle Stations
Last week gave us geoDefense – tower defense rendered in a Tron-esque, vectorized look and feel. Apple mobile gaming is paying off for good, simple ideas delivered with high production values. Does geoDefense qualify? Loved Challenge: Well, more like “seriously respected” the challenge. geoDefense can get downright frustrating at times, but tower defense, done well,…
By Owen Good - Uncategorized
Ratchet And Clank Go Back In Time This Fall
Ratchet and Clank triumphantly return to the PlayStation 3 this fall in Ratchet & Clank Future: A Crack in Time, the continuing saga of the robot and Lombax duo. Some of the franchise’s biggest questions will be answered in A Crack in Time, as Ratchet and Clank discover the truth behind their origins and their…
By Mike Fahey -
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Level 5 Studio Ghibli Game Maybe 20% Done
The secret to Level 5‘s success, says CEO/President Akihiro Hino, is having a really awesome trailer with lots of visual images that target the game’s core audience. Said trailer’s gameplay footage is “not final.” In a Q&A session following his “Level-5’s Techniques to Producing a Hit Game,” Hino said that the in-game footage that appears…
By AJ Glasser - Uncategorized
God of War III Frame Rate Revealed
God of War III has a max sustained frame rate of 60 frames per second – but some scenes in the game might have to run at as low as 30 per second. This and many more inside baseball-y factoids were kicked around at the “Practical SPU Usage in God of War 3” panel. Programmer…
By AJ Glasser