Bethesda promises Skyrim -in-space will have more hand-crafted content than any of its previous games
For a series without character, they had to find some humanity somewhere
The tale of how a video game is conceived, developed and released in the modern age
Bethesda’s creative director didn’t have much else to say about either upcoming RPG
In multiple interviews, folks at Bethesda and Arkane keep pushing back on the L4D comparisons
A new Digital Foundry video breakdown answers one question but raises another
The Xbox Game Pass console exclusive is delayed as devs talk about the horrors of war
The PC Gaming Show accidentally got fans’ hopes up, then quickly and unceremoniously chopped them down
Agent 64: Spies Never Die uses modern tech to recreate the look and feel of classic N64 shooters
Sony’s improved subscription service could, um, stand to be improved
Developers Altered Orbit and Metacorp are creating a color palette for everyone, even if one’s a joke
Many Diablo fans think that Blizzard’s mobile adaptation isn’t for them. They’re right
Sega’s first open-world Sonic adventure has a lot to prove
These Next Fest demos will let you be a brewer, a kaiju matchmaker, and a card-dealing kung-fu action hero
No one likes being a helpless, misunderstood teen about to get hacked apart—try these tips to keep it together
It's reported that Sony is 'bullish on the concept as a franchise starter'
No more Bandai Namco splash screens, just sweet release
The game's Season One doesn't add much, but what it does add is great
Lady Dimitrescu was only a small part of Capcom’s long-awaited Resident Evil Village updates
Metal Gear Solid creator Hideo Kojima plays both sides in the never-ending console war
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