Why does the PlayStation 3 need a new LittleBigPlanet when users of the first game continue to flood it with new content? The creatively unchained LittleBigPlanet 2 and its broad set of new tools answers that question easily.
The second LittleBigPlanet expands upon the âPlay Create Shareâ mantra of the first, giving wannabe level creators and game designers all new ways to build playgrounds for themselves and others. LittleBigPlanet 2 makes making your own video games easier, whether you want to make a platformer, side-scrolling shooter, sports games, fighting games⊠whatever. The PlayStation 3 exclusive also packs in fun new tools, like a pair of power gloves (the Grabinator), a grappling hook that seems impossibly fun, and a new gun for Sackboy that can launch cakes, cows, fireballs and myriad other projectiles that should spawn from a hat.
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Ideal Player
The PlayStation 3 owner with a thirst for creating games, without the desire for learning proper game design or computer programming. Fans of the first should obviously sign on, for there are 3 million levels from the first game (and many more coming) available for your amusement.
Why You Should Care
People make amazing things with LittleBigPlanet games and you can benefit from their hard work. Thanks to the sequelâs simplified game creation, you may find you like creating and sharing your work as well.
So, just how easy is it this time to make levels in LittleBigPlanet 2? Easier than before, indeed, but youâll still need to put in the hours to make something fun and interesting (and not another recreation of Super Mario Bros. level 1-1). There are ample tutorials, more than 50 of them, that will walk you through nearly every aspect of LittleBigPlanet 2âs Create Mode. Theyâre amusingly narrated by Stephen Fry and will only occasionally let you down with their vagueness. Even if you shrugged at user creation in the first game, creating is worth a second look.
Well, whatâs so great about creating? Programming Sackbots, for example, which is simpler than one might think. Commanding an army of automata, bidding them to do your will, may not be as fun as designing new uses for the Creatinator, the hat that shoots whatever you choose, but itâs still a thrill to get little âbots working. And if youâve ever struggled to make other aspects of LittleBigPlanet bend to your will, the Controllinator makes things a lot easier. With it, you can assign various functions to the DualShock controller, meaning less time jury rigging complex solutions. Thereâs a long list of things made easier in 2, but these tutorials are in the game for a reason.
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What if I just want to play? Thereâs plenty here for you too, lazybones. LittleBigPlanet 2âs story mode is whimsical and easy to dash through. There are six main chapters, each led by some inventive character, and each offers plenty of branching side missions for you to explore. Story Mode is gorgeously designed, but better serves as a showcase for all the odd things one can build this time. Youâll take part in races on the backs of fuzzy caterpillars; youâll take part in a side-scrolling shooter on the back of a bee; youâll hop and jump on spring-loaded bunnies and find out just how much fun a grappling hook can be.
Whatâs the best thing about Story mode? Itâs not technically limited to Story mode, but playing this aspect with others cooperatively is a sack full of fun. Players can easily hop in or out of levels, whether theyâre on the couch with you or onlineâstarting up each level, youâll be asked if you want to join games already in progressâand thereâs some great chaos to be had. Sometimes, that chaos can be a bit too much, especially with LittleBigPlanet 2âs detailed levels, which can make things visually confusing. But co-op is also a great joy, with some hidden areas and collectibles available only to those who play in groups.
Cooperative? How about some competition! Thereâs some of that too. LittleBigPlanet 2 has unlockable Versus levels, which include activities like air hockey, pool, basketball and puzzle solving games. Theyâre very much diversions, but theyâre also great models for what players can do when designing their own content.
How about the sharing? How do I download those 3 million levels? Grabbing content made by other players is easier, more enjoyable than before. Since only a small percentage of those 3 million-plus user created levels are worth seeing, LittleBigPlanet 2 lets you separate the wheat from the chaff by looking at user ratings, popularity rankings and tags that indicate whether a level is long, short, hard, water-based, sporty, a racing game, etc. Finding and diving into a user-made level takes no time at all.
Now for the bad news? Yes. If you didnât care for the floaty, loose, sometimes sloppy brand of platforming in the original LittleBigPlanet, youâre probably not going to like it here either. With so much freedom in these games must come concessions. LittleBigPlanet 2 takes in the form of broad range of content thatâs not as tightly designed as games with more rigid parameters.
LittleBigPlanet 2 In Action
The Bottom Line
Developers Media Molecule have made a much improved platform on which to design fun, bite-sized games, expanding the possibilities of LittleBigPlanet with a set of new and exciting tools. Even for the creatively bankrupt (or simply lazy) PlayStation 3 owner, LittleBigPlanet 2 offers nearly limitless content and enjoyment, provided you like playing in this soft and sweet place. The improvements this go round make it worth reassessing whether youâd like to design video game levels once more. Even if you donât someone out there is making it worth your while.
LittleBigPlanet 2 was developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 3, released on January 18. Retails for $59.99 USD. A copy of the game was given to us by the publisher for reviewing purposes. Played through Story Mode, a dozen community made games and all tutorial levels. Created a handful of terribly designed games of my own, still hopeful that my Demonâs Souls levels will be finished someday.