Itâs time for a second trip to Seattle in The Last of Us Part II Remastered. Originally shipped in 2020, Part II amps up the scope of the series, as well as the violence. The result is a dynamic, stealthy survival horror romp that takes place decades after a world-ending pandemic. It can be a tough game to play, and Remastered also includes a new roguelike mode for those who want an even greater challenge.
How does the roguelike mode work?
If the thought of playing through The Last of Us Part IIâs grueling narrative again sounds exhaustiing, the roguelike mode, âNo Return,â is here to let you play in TLOUâs stealthy, crafty, and bloody combat sandbox with randomized encounters. You can choose among different characters from the sequel and play through a variety of scenarios. These include Assault mode, where youâll take down hordes of enemies, Hunted mode, where you must survive enemies seeking you out, and Capture mode, where you must secure critical resources from your foes.
Read more: 11 Essential Tips For TLOU 2âs Roguelike Mode, No Return
Brush up on the first gameâs plot
As its name implies, The Last of Us Part 2 is very much a second part. You could play this game knowing nothing of the first and still have a fine time, but narratively, youâll be lost. Itâs best enjoyed if you have at least a moderate understanding of the first oneâs main characters and important moments. Luckily, for those who missed itâor havenât played in seven yearsâweâve got you covered:
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Play around with the difficulty sliders
The difficulty settings in The Last of Us Part 2 are impressively robust. By adjusting the âchallengeâ slider, you can change the difficulty wholesale, ranging from Very Light (easiest) to Survivor (hardest). But you can also tweak various difficulty settings piecemeal.
For instance, you can fine-tune enemy aggression, accuracy, and movement speed. You can change how effective your allies are. You can decide how frequentlyâor infrequentlyâresources drop. You can even modify how much damage you dish out and receive. Mix and match until you find a setting that works for you. (Note: You can only fine-tune these sliders from the in-game menu, rather than the main menu.)
Check out the accessibility options
Beyond difficulty sliders, there are more than five dozen various accessibility settings, many of which switch things up in major ways.
You can toggle pretty much every input in the game from âtapâ to âhold.â You can switch the boat controls (a small yet necessary part of world traversal) to operate more like a traditional racing game. You can make it impossible to fall off fatal ledges. You can tweak camera shake and motion blur within 10-point intervals. You can widen the field of view, and even pull the camera further back from Ellie (a huge help in mitigating motion sickness).
You can also fine-tune specific aspects of combat. You can make it so youâre invisible while prone (as long as youâre not lining up shots). You can minimize weapon sway, make it so enemies wonât flank you, widen the dodge window, and even put combat into a semi state of slow motion.
Save often, and donât trust the autosave
The Last of Us Part 2 has a relatively forgiving autosave system. Sometimes, itâs a bit too forgiving and will drop a checkpoint in the middle of an encounterâright when your ammo and health are on the fritz. This is no small inconvenience: Yes, youâre technically further along than you were at the start of the fight, but you wonât have the resources required to get out of a serious bind. If anything, the autosave frequency is a hindrance.
Thankfully, the fix is easy. When youâre approaching a space that looks like itâll have a fight, create a manual save. Storage space permitting, there are no limits to how many manual saves you can create.
Explore every nook and cranny
Leave no stone unturned. Open every cabinet, bed stand, and dresser. To survive in The Last of Us Part 2, youâll need every resource you can get your hands on.
In particular, check out every building in Seattle

In one of the early chapters, youâll wind up in a large swath of downtown Seattle (or, uh, whatâs left of it). Youâre given a horse and a mapâone that players of Uncharted: Lost Legacy will surely recognizeâand sent on your way. Your goal is simple: Find gas for a generator. (Classic Last of Us, am I right?)
As you explore, youâll find contextual clues and documents that hint at various treasure troves throughout Seattle. Ellie will circle a location on the map for every clue you discover. If you check out each of those locations before progressing the story, youâll find a ton of parts, pills, and craftable resources. Youâll also find a secondary sidearm holster. Once thatâs unlocked, youâll be able to switch through two small weapons at the press of a button. Itâs an essential upgrade, and is invaluable for early-game encounters. You donât want to miss it.
For a deeper look at the remnants of downtown Seattle, and the ideal order for tackling these optional locations, check out the following video walkthrough. (And please indulge me by marveling at the headshot at 5:50.)
Donât miss a single safe
Seattle is littered with hidden safes, all of which require a puzzle of some sort to open up. Donât ignore any of them: Each safe holds a genuine bounty. Expect to score at least 15 to 20 pills or parts, a respectable amount of rare ammo, and other goodies.
If you see a safe, thereâs probably a code nearby. If you see a code or find a note about a safe (or a âcache,â âstash,â âHenry Averyâs long-lost treasure,â what have you), thereâs probably a safe nearby. Whatever the case, look around before moving on. More often than not, if you approach a door that requires you to hold down Triangle, thatâll trigger a brief cutscene. Sometimes, you wonât be able to backtrack. Be sure to exhaust all efforts in finding the safe and the code before you cross the threshold.
Use your pills on these skills
When you start out, Ellie only has one skill tree. As you play, youâll find training manuals that open up the other four. You wonât be able to unlock all the skills in the game in one playthrough, though, so make sure you choose wisely.
I suggest nabbing the first upgrade in the Crafting tree as soon as you can. This will allow you to augment melee weapons, restoring durability to full and doubling attack power. Once you get that, focus solely on the Survival, Stealth, and Explosives trees.
The Explosives tree will unlock explosive arrows (which can take out clickers in one hit) and significantly boost the blast radius of both your molotovs and your trip mines. The Stealth tree will initially teach you how to craft silencers for your pistol. Continuing to pour pills into it will sharpen your sight in listen modeâto the point where you can see through wallsâand make it so that your crawl speed is just as fast as your crouch speed. For stealthy encounters, few perks are more helpful.
But nothing is more essential than the Survival tree. Fully leveling up Survival will double your speed in listen mode, double the speed at which you apply health kits, increase your health by 25 percent, and give you a life-saving perk that prevents you from dying in the event of a lethal blow (clickers and bloaters excepted).
Ignore the Precision tree. Though the penultimate ability (holding your breath to stabilize aim) is terrific, itâs not worth wasting pills on the lower-level perks. You can get most of them through weapon upgrades, anyway.
Use your parts on these weapon upgrades
As with skills, you wonât be able to unlock all of the weapon upgrades in one playthrough. Choose wisely. In general, capacity upgrades arenât worth it. Youâll rarely, if ever, have enough ammo to fill up an entire clip. Why waste valuable currency on something you wonât even be able to use? Thatâs unethical capitalism even when youâre not in an apocalypse.
Stability upgrades can be helpful, particularly if you donât unlock any of the skills in the Precision tree. Leveling up the bowâs draw speed is also helpful. That will turn the thing into a viable combat weapon, rather than a tool purely meant for stealth. But the best upgrade in the game is the bolt-action rifleâs damage boost. Nab that one, and you wonât need to land a headshot to take out standard enemies in one hit. (Go figure that itâs the most costly upgrade in the game.)

Most workbenches will have a cache of partsâgenerally at least a dozenâin close proximity. Search around for a minute before you start upgrading your firearms. That way, youâll have maximum funds at your disposal to get what you need.
Donât immediately improve your melee weapons
Each melee weapon has a set number of uses. Land five hits with a crowbar, for instance, and itâll break. But upgrading it will restore any missing durability and make it more powerful. (An upgraded melee can take out standard enemies in one hit, rather than two.) Youâll get the most bang for your buck by waiting until thereâs just one use left before upgrading.
P.s., A melee weapon can shatter glassâwindows, cooler doors, pastry cases, that sort of thingâwithout wasting a precious use.
Craft to make room for more resources
There are six resources in The Last of Us Part 2: alcohol, binding (tape), blades, canisters, explosives, and rags. You can only hold three total for each one. While exploring, if youâre full up on one resource and come across some more, craft something to free up room in your inventory.
Tape is more precious than gold
In The Last of Us Part 2, nothing is more valuable than tape (âbinding,â if you must use the gameâs parlance). With tape and some blades, you can upgrade a melee weapon. That same combination also crafts more arrows, which can take out standard enemies in one hit. Pair tape with explosives, and youâll get explosive arrows. Those need no explanation.
Itâs not that tape is the most versatile ingredient. (Canisters, rags, and explosives are also requisites for three recipes each.) Itâs that tape is always, always in short supply. Whenever you need to craft some arrows, too bad, youâll be out of tape. The number of times youâll open a dusty drawer, hoping forâbegging forâtape, just to find yet another pile of rags!
Molotovs wonât instantly give away your position
Some stealth tools are obvious: A silenced pistol, for instance, or the bow-and-arrow. One secret stealth weapon? The molotov. You can take out most enemies in one hit without revealing your location. Human enemies will say something along the lines of âIt came from over there,â and head over to check things out, but your exact location wonât be revealed. Just crawl away to a different corner.
Use guns as a last resort
At moderate difficulty, ammo is scarce in Part 2. Whenever possible, try to take out enemies without firing a single bullet. Toss a molotov. Use a melee weapon. Sneak up behind foes for one-hit stealth kills. Try your luck in a fist fight. (Bonus tip: Spam L1 to dodge 90 percent of melee attacks.)
On the flipside, if the game starts feeding you a ton of ammo, you can bet your tape stash that a big fight is coming up. In the ensuing wide-open arenas, donât worry as much about conserving ammo. Once the area is cleared, youâll be able to recoup all of your expenses, so long as you search every drawer before moving on.
By the way, thereâs an easy tell for when a battleground is cleared of enemies. Rather than an obvious musical cue, one of the characters will generally remark on what they just went through: âWas that all of them?â âI think we got âem all,â or, sometimes, possibly echoing what youâre thinking, âFuck.â
Stealth is an art, not a science

Plenty of games developers throw around words like âdynamic stealthâ in marketing materials. The stealth in The Last of Us Part 2 is truly dynamic. Thereâs no awareness meter. Enemies donât have helpful yellow-to-orange-to-red arrows hovering over their heads. Even after playing through this game one-and-a-half times, I canât say for sure what causes an enemy to spot you, or what constitutes viable cover. Stealth in this game is really all about feeling. Youâll just have to go with your gut.
Thereâs no shame in running away
In combat, youâll inevitably get overwhelmed from time to time. When that happens, turn tail and retreat as fast as you can. You wonât be able to leave an encounter, but you will be able to run away from your enemies. If you hold down Circle while running, youâll dive into a prone position. One easy retreat strategy? Sprint and dive into tall grass. Depending on how removed you are from an enemyâs line of sight, theyâll âloseâ you, at which point you can reassess and re-engage.
Donât try to run toward enemies
Rushing an enemy might seem like a good idea. Most melee weapons are instant kills, and youâll conserve ammo, too. But anyone wielding a gun will suddenly turn into Hawkeye: all of their shots are guaranteed hits. You can keep sprinting at them all you want, but theyâll keep landing shots.
Similarly, if you sprint head-on toward a clicker, youâre in for a world of hurt. Even with expertly timed dodges, you wonât be able to deal any damage. Theyâll counter any attacks from the front with a one-hit kill. Immolate them with molotovs, blast away with the pump shotgun, or land two headshots with a more precise weapon. Or, if you can sneak up behind them, take them out in one hit with Ellieâs knife. But be warned: The ensuing screech might wake up any nearby âsleepingâ clickers.
Take breaks
Terrific as it is, The Last of Us 2 is a seriously grim game. You donât want to mainline this one. I wonât suggest exact hour counts, but at least walk away whenever the screen fades to black after a dramatic cutscene. Go pet a kitten, or eat a cupcake, or smell some flowers, or do anything else. Then return to Part 2 the next day. Itâs not going anywhere.

Once youâve reached a certain point in the game, things change. You might initially think of it as a brief sojourn, but really youâre only halfway to the end. The following advice should help make the rest of your journey a bit easier. For those who havenât reached the partâyouâll know it when you hit itâand would like to keep a tight lid on any and all plot twists, turn back now.

Donât play Abby like youâd play Ellie
When you first start playing as Abby, there are noticeable differences. Since youâre in it for the long haul, itâs best to get used to the changes sooner rather than later. For starters, Abbyâs arsenal is more combat-focused. She can both dish out and take more damage, particularly if you level up the Field Tactics and Close Quarters skill trees. But she canât stealthily take out clickers, at least not without a shiv. And, instead of molotovs (relatively quiet), she uses pipe bombs (not quiet at all).
In short, playing as Abby means you can focus a bit more on the âactionâ part of the âstealth-action gameplay.â
Just like Ellie, though, you wonât be able to unlock all of the skills or upgrade all of the weapons in one playthrough. Choose wisely. The Field Tactics skill treeâAbbyâs first available oneâis worth many of your pills. Youâll sharpen the clarity and expand the range of listen mode. Youâll unlock the ability to steady your breath, key for maximizing the crossbowâs stealth potential. And, most importantly, youâll increase Abbyâs health by 50 percent.

As far as weapons, youâll want to level up the hunting pistol as soon as possible. Increasing the damage allows you to take out most enemies with a body shot. Slapping a scope on it is enormously helpful in a way that needs no explanation. And if you unlock the second level of Abbyâs Firearms skill tree, youâll be able to craft ammo for itâan invaluable perk for a game that regularly deprives you of such a resource. (Bonus: Pouring points into the Firearms tree will allow you to craft incendiary shells for the shotgun, meaning youâll have a steady supply of powerful ammo for that gun, too.)
Donât get lulled by the semi-automatic rifle. Sure, itâs powerfulâbut it burns through ammo.
Lean on Levâs spotting abilities
During âSeattle Day 2,â and for the rest of her campaign, Abby teams up with a young ex-Seraphite named Lev. Lev is an absolute ace with a bow and arrow. Heâs also terrific at spotting enemies, something none of Ellieâs allies do. When youâre sneaking, wait until Lev points out a nearby enemy. An arrow should pop up over their head, Far Cry-style. The stealth sections then become a matter of landing a headshot with the crossbow or a silenced pistol. Hope you leveled up the Field Tactics tree!
Watch out for the new Infected classes
During Abbyâs chapters, stalkers get a serious upgrade: Rather than hide in the shadows, they can pop out of cordyceps growths in the spore-infested areas of Seattle. Thereâs no shortage of scares in this game; few things cause more of a fright than a stalker leaping unexpectedly out of the wall. As resources allow, try to always keep a shiv on hand. That way, even if youâre caught unaware, you wonât lose any health.
Shamblers are introduced late in Ellieâs storyline, and become far more common in Abbyâs chapters. Like bloaters (the big Infected), shamblers have a ridiculous amount of health. Get too close, and theyâll burn you with a cloud of overheated spores, quickly depleting your health. A few incendiary rounds can take these big beasts down. An upgraded hunter pistol works wonders, too. (Thereâs two more reasons to level up the Firearms tree.) Or you just could use my personal favorite trick: run.
Most fistfights follow a pattern
At certain points in Abbyâs storyline, youâll find yourself in one-v.-one brawls. If youâve played Uncharted 4, these moments play out much like the mini-boss encounters against Nadine Ross, the big difference here being a total absence of quicktime event cues.
Most of these encounters follow one simple pattern: Enemies will swing three times before pausing. The realism of Naughty Dogâs technical wizardry, while mind-blowing, can make it so such patterns are tough to pick up on. And sure, there are tweaks and differences from bout to bout (notably, during the final fight). But once the pattern clicks, these sections become a total breeze. Just be sure to time your hits after their third attack. Otherwise, your enemies will successfully counter.
Donât feel bad about cheesing your way through that boss
After you return to the hospital as Abbyâthe same hospital where Ellie shirks her morality to wring information out of Noraâyouâll quickly find yourself in dark, dusty hallways that just scream âshit is about to go down.â Sure enough, shit indeed goes down, and youâll find yourself up against an undead nightmare called the Rat King. Roughly 30 years old, the Rat King is one of the first Infected from Seattleâs initial outbreak. Over the course of three decades, itâs become a Hummer-sized amalgamation of runners, clickers, stalkers, and one very angry shambler.
Before you ask, yes, you have to kill it. Thereâs no escaping from that boss chamber. Youâll have to pour every bullet in your inventory into the Rat Kingâand then some. (Thankfully, thereâs plenty of extra ammo in the hospital beds and medicine cabinets.) But there are a few tricks you can deploy to make things easier.
First, be sure to thoroughly survey the space at the start. Thereâs a long hallway in the back, which you can use to create some distance. Youâll want to explore before the Rat King enters its second stageâwhen it breaks off a wayward Infectedâto get a good lay of the land. Trying to get a sense of the space is tough enough when thereâs one monster chasing you, let alone two. Understanding the full breadth and shape of the room is imperative in beating this battle.
Secondâand I know this sounds tabooâconsider scrumming your way through. Those aforementioned save issues actually come in quite handy during this boss fight. After an autosave, youâll start back up with about a third of your health bar. If youâre on the brink of death and lack the rags and alcohol for a health kit, fire all of your remaining ammo into the Rat King and let it kill you. That should give you a nice health boost.
If all else fails, turn the difficulty down a notch. Itâs hard to understand whatâs going on when youâre succeeding in this fight. Itâs even harder when youâre repeatedly getting your face punched off by a 17-headed scream factory. Thereâs no shame in tackling it on a lower difficulty level.
Same for that sniper section
When the sniper has you pinned in the parking garage, stay in the stairwell and take out all the Infected from there. Once theyâre taken out, run for it. Trust me: This tactic will save you much, much grief. Well, in the gameplay. No advice can save you from the grief from the plot.
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