Papo & Yo did something that too few games manage to do: it let me step into the life of another, actual-living-breathing person. And once I did that, I played through an experience that showed me how that person got through a painful relationship and was left with a lesson that I too could pick and use if I needed it.
https://lastchance.cc/papo-yo-the-kotaku-review-5934571%3C/a%3E%3C/p%3E
Papo & Yo drew strength from the fact that it was drawn from pieces of designer Vander Caballeroâs life. Yet it found even more power in how it didnât ape reality.
It was a big, fanciful metaphor, in part because it needed to be. A rote recreation of the abuse Caballero suffered at the hands of his alcoholic father would have been too specific. I could have moved through the whole thing and shrugged it off, thinking âWell, that was one guyâs story. Doesnât apply to me.â
https://lastchance.cc/papo-yo-is-a-bittersweet-allegory-of-growing-up-with-5808495%3C/a%3E%3C/p%3E
The layer of magical realism in Papo & Yoâcartoon legs that popped out of homes and shuffled them around, boxes that let you pick up buildings and plop them down where you neededâtaps into an emotional core that resonates more broadly. I didnât grow up poor in Colombia but the gameâs hero Quico, his companion and the world he lived in brought back feelings from my own childhood. My single momâs surprisingly goofy sense of humor. The impotence I felt trying to move the crushing weight of her depression. The way she tried to get me out of my shell. Hiding under the couch so she couldnât beat me when she got mad. Finding escape in places where she couldnât follow: drawing my own crude comics, playing video games or hunkering down in the public library.
https://lastchance.cc/see-how-papo-yo-tries-to-recreate-the-fantastic-reali-5909180%3C/a%3E%3C/p%3E
And my rapport with Monsterâthe oversized fantasy stand-in for Caballeroâs fatherâreminded me of my mom, too, even though she was very different from the elder Caballero. When heâs drunk on frogs, all you can do is run from him and reel from his blows. But when heâs calm, the symbiotic need he and Quico have for each other is touching. So it was with my mother. Experiences like having an abusive parent can be difficult to talk about, even with people who went through it with you. A game like this one could, amazingly, make those conversations happen.
https://lastchance.cc/woman-hopes-playstation-game-about-her-abusive-dad-can-5935765%3C/a%3E%3C/p%3E
Papo & Yo is a creation that tells us that we donât have to be ashamed of our lives if theyâre occasionally ugly. Its painful ending isnât a feel-good denouement. But you leave the PS3 title with an understanding of what it took for one person to craft his own closure with his past and get on with the business of living. Call it a sign of video gamesâ burgeoning maturity, or evidence of another of the mediumâs facets. Itâs the game of someoneâs life, playful and sad all at once. Can it be Game of the Year, too? Yes. It certainly can.
https://lastchance.cc/papo-yo-is-one-designer-s-reaction-to-corporate-video-5918555%3C/a%3E%3C/p%3E
The writers of Kotaku are nominating nine games for 2012 Game of the Year. The nominations will be posted throughout the first week of January. The winner of our staff vote being announced on the Monday following and that game will be our 2012 GOTY, shifting 2011 GOTY Portal 2 a little further down our imaginary trophy shelf. Read all of our 2012 nominations, as theyâre posted.