Highguard is permanently shutting down on March 12. Developers Wildlight Entertainment made the announcement on Twitter and thanked players for playing the free competitive shooter that launched back in January.
On March 3, Wildlight Entertainment posted a blog, âHighguardâs final update arriving soon. Thank you for playing with us.â In the blog post, the remaining devs working on the doomed FPS promised that one last update was coming. But then, after that, Highguard would be shut down for good on March 12.
âToday weâre sharing difficult news,â said the studio. âWe have made the decision to permanently shut down Highguard on March 12. Since launch, more than 2 million players stepped into Highguardâs world. You shared feedback, created content, and many believed in what we were building. For that, we are deeply grateful.â
In the blog post announcing the gameâs demise, the devs explained that âdespite the passion and hard workâ of those who worked on Highguard, the game was unable to build a âsustainable player base to support [it] long term.â
Wildlight says there will be one final game update that will go live âtonight or tomorrowâ that will add a new playable Warden, a new weapon, account level progression, and skill trees.
âWe hope youâll jump in with us one more time to show your support and get those final great matches in while we still can,â said Wildlight.
How Highguard went from Game Awards finale to live-service flop
Highguard has had a rough few months. Developed by some former Titanfall and Apex Legends devs, Highguard was revealed as the big finale at the 2025 Game Awards in December. The gameâs generic art style and multiplayer focus didnât go over well with fans online, who almost immediately turned on the free-to-play 3v3 shooter. In the weeks that followed, the studio behind the game went radio silent, and the discourse around Highguard went from toxic to super-duper toxic quickly. Later reporting would confirm that the plan had originally been to do a shadow drop in January, like the one Apex Legends had received, but the studio couldnât say no to a free slot at Geoff Keighleyâs Game Awards.
Shortly after the game launched on January 26 on Xbox, PlayStation, and PC, Wildlight Entertainment began making big changes to appease fans and keep people playing, including adding a 5v5 mode. It also launched a mode recently that removed looting and focused on raiding enemy bases, a highlight of the game. But it never worked, and the game never got close to matching its launch day player count of 97,000 concurrent users again, according to SteamDB.
Layoffs happened not long after launch as Highguardâs playercount on SteamDB cratered. Now, Highguard will join other live-service flops like Concord in that big digital graveyard in the sky later this month when the servers are flipped off completely. At least Highguard can say it lasted 45 days, 31 days longer than Concordâs 14-day lifespan.
âFrom all of us at Wildlight, thank you for playing, for supporting us, and for being part of Highguardâs story,â posted the studio on Twitter.